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Titlebook: Entertainment Computing - ICEC 2016; 15th IFIP TC 14 Inte Günter Wallner,Simone Kriglstein,Hyun-Seung Yang Conference proceedings 2016 IFIP

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發(fā)表于 2025-3-23 10:12:22 | 只看該作者
Yusef Waghid,Judith Terblanche,Zayd Waghidcribed exercise, implementing it as avatar animation, and developing an accurate feedback-providing mechanism is complex and requires a high level of expertise in game engines, control languages, and hardware devices. Furthermore, in the context of rehabilitation exergames, the requirements for accu
12#
發(fā)表于 2025-3-23 17:56:21 | 只看該作者
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發(fā)表于 2025-3-23 21:21:36 | 只看該作者
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發(fā)表于 2025-3-24 01:49:30 | 只看該作者
Günter Wallner,Simone Kriglstein,Hyun-Seung YangIncludes supplementary material:
15#
發(fā)表于 2025-3-24 03:27:05 | 只看該作者
16#
發(fā)表于 2025-3-24 08:37:56 | 只看該作者
978-3-319-46099-4IFIP International Federation for Information Processing 2016
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發(fā)表于 2025-3-24 13:37:06 | 只看該作者
18#
發(fā)表于 2025-3-24 18:22:49 | 只看該作者
https://doi.org/10.1007/978-1-349-01712-6ly living and we use unconscious. We divide upper-limb-grasp motion into 6 motion elements game system analysis and visualize with upper-limb-grasp motion measurement controller and game contents. We compared elderly and younger people and consider the result. As the result, we research exercise menu and game contents, technique of visualization.
19#
發(fā)表于 2025-3-24 21:32:37 | 只看該作者
20#
發(fā)表于 2025-3-25 01:29:29 | 只看該作者
Conference proceedings 2016 September 2016..The 16 full papers, 13 short papers, and 2 posters?presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of?entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning
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