書目名稱 | Entertainment Computing - ICEC 2016 |
副標(biāo)題 | 15th IFIP TC 14 Inte |
編輯 | Günter Wallner,Simone Kriglstein,Hyun-Seung Yang |
視頻video | http://file.papertrans.cn/312/311606/311606.mp4 |
概述 | Includes supplementary material: |
叢書名稱 | Lecture Notes in Computer Science |
圖書封面 |  |
描述 | This book constitutes the refereed proceedings of the 15th International.Conference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016..The 16 full papers, 13 short papers, and 2 posters?presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of?entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.. |
出版日期 | Conference proceedings 2016 |
關(guān)鍵詞 | augmented reality; educational content; game-based learning; human-computer interaction; multimedia info |
版次 | 1 |
doi | https://doi.org/10.1007/978-3-319-46100-7 |
isbn_softcover | 978-3-319-46099-4 |
isbn_ebook | 978-3-319-46100-7Series ISSN 0302-9743 Series E-ISSN 1611-3349 |
issn_series | 0302-9743 |
copyright | IFIP International Federation for Information Processing 2016 |