找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing - ICEC 2016; 15th IFIP TC 14 Inte Günter Wallner,Simone Kriglstein,Hyun-Seung Yang Conference proceedings 2016 IFIP

[復(fù)制鏈接]
樓主: GUST
21#
發(fā)表于 2025-3-25 04:27:34 | 只看該作者
22#
發(fā)表于 2025-3-25 08:51:29 | 只看該作者
https://doi.org/10.1007/978-1-349-17149-1nal abstraction layers. The model aims to support the development of research and industry applied games productions in organizational context. Next steps are further validations as well as the development of a maturity model.
23#
發(fā)表于 2025-3-25 13:13:37 | 只看該作者
24#
發(fā)表于 2025-3-25 19:36:56 | 只看該作者
Success Factors for Applied Game Projects - An Exploratory Framework for Practitionersnal abstraction layers. The model aims to support the development of research and industry applied games productions in organizational context. Next steps are further validations as well as the development of a maturity model.
25#
發(fā)表于 2025-3-25 22:20:01 | 只看該作者
26#
發(fā)表于 2025-3-26 01:13:02 | 只看該作者
27#
發(fā)表于 2025-3-26 07:59:03 | 只看該作者
0302-9743 ing, ICEC 2016, held in Vienna, Austria, in September 2016..The 16 full papers, 13 short papers, and 2 posters?presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of?entertainment computing is reflected by the papers. They are organized in the following t
28#
發(fā)表于 2025-3-26 12:03:23 | 只看該作者
29#
發(fā)表于 2025-3-26 15:00:52 | 只看該作者
Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contextst require new approaches in education. This paper analyzes opportunities for employing gamification and digital games to construct navigable dynamic learning channels and enable pathways towards turning users into adaptive learners able to reach learning goals both in structured and unstructured contexts.
30#
發(fā)表于 2025-3-26 20:07:34 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-6 04:12
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
韶山市| 清水河县| 莲花县| 黔南| 宝兴县| 昭平县| 灵璧县| 文化| 望城县| 木里| 常山县| 岚皋县| 都昌县| 运城市| 垣曲县| 凤城市| 青田县| 靖州| 梓潼县| 湘西| 沧州市| 霍林郭勒市| 山西省| 隆林| 寿阳县| 马公市| 兖州市| 化德县| 京山县| 孝义市| 富平县| 阜平县| 潞西市| 汕头市| 佛教| 嘉兴市| 平顶山市| 闻喜县| 双江| 肃北| 滦南县|