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Titlebook: Virtual and Augmented Reality, Simulation and Serious Games for Education; Yiyu Cai,Wouter van Joolingen,Koen Veermans Book 2021 The Edito

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書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education
編輯Yiyu Cai,Wouter van Joolingen,Koen Veermans
視頻videohttp://file.papertrans.cn/984/983404/983404.mp4
概述Presents a collection of extended papers from the 2018 Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG).Highlights state-of-the-art technology in serious games applications and simul
叢書(shū)名稱Gaming Media and Social Effects
圖書(shū)封面Titlebook: Virtual and Augmented Reality, Simulation and Serious Games for Education;  Yiyu Cai,Wouter van Joolingen,Koen Veermans Book 2021 The Edito
描述.This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education...?.
出版日期Book 2021
關(guān)鍵詞Augmented Reality; Serious Games; Virtual Training; Virtual Reality; Educational Games; Iterative Game De
版次1
doihttps://doi.org/10.1007/978-981-16-1361-6
isbn_softcover978-981-16-1363-0
isbn_ebook978-981-16-1361-6Series ISSN 2197-9685 Series E-ISSN 2197-9693
issn_series 2197-9685
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
The information of publication is updating

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Umesh Ramnarain,Mafor Penn in a laboratory. They were first published in Domzal et al. (IEEE Commun Mag 52(9), 115–123, 2014) and show the advantages of the XP router over the IP router. It is shown that traffic in FAN is served fairly and the packets of streaming flows are transmitted with high priority. Moreover, test resu
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Timothy Ter Ming Tan,Aik-Ling Tanve strengths and weaknesses. This chapter now presents a range of problems, both theoretical and practical based, for which such algorithms might be applied. These include face colouring, edge colouring, precolouring, constructing Latin squares, solving Sudoku puzzles, and testing for short circuits
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Hua Ren,Xinyu Zhangansformed into a completely different shape. To do this, we need to specify the rotation axis and angle, translation vector, scaling vector, or other manipulations to the model. The ordinary . is a process of mathematical manipulations of all the vertices of the model through matrix multiplications,
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https://doi.org/10.1007/978-981-16-1361-6Augmented Reality; Serious Games; Virtual Training; Virtual Reality; Educational Games; Iterative Game De
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978-981-16-1363-0The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
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Virtual and Augmented Reality, Simulation and Serious Games for Education978-981-16-1361-6Series ISSN 2197-9685 Series E-ISSN 2197-9693
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