找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Virtual and Augmented Reality, Simulation and Serious Games for Education; Yiyu Cai,Wouter van Joolingen,Koen Veermans Book 2021 The Edito

[復(fù)制鏈接]
查看: 55200|回復(fù): 55
樓主
發(fā)表于 2025-3-21 19:12:17 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education
編輯Yiyu Cai,Wouter van Joolingen,Koen Veermans
視頻videohttp://file.papertrans.cn/984/983404/983404.mp4
概述Presents a collection of extended papers from the 2018 Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG).Highlights state-of-the-art technology in serious games applications and simul
叢書(shū)名稱Gaming Media and Social Effects
圖書(shū)封面Titlebook: Virtual and Augmented Reality, Simulation and Serious Games for Education;  Yiyu Cai,Wouter van Joolingen,Koen Veermans Book 2021 The Edito
描述.This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education...?.
出版日期Book 2021
關(guān)鍵詞Augmented Reality; Serious Games; Virtual Training; Virtual Reality; Educational Games; Iterative Game De
版次1
doihttps://doi.org/10.1007/978-981-16-1361-6
isbn_softcover978-981-16-1363-0
isbn_ebook978-981-16-1361-6Series ISSN 2197-9685 Series E-ISSN 2197-9693
issn_series 2197-9685
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
The information of publication is updating

書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education影響因子(影響力)




書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education影響因子(影響力)學(xué)科排名




書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education被引頻次




書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education被引頻次學(xué)科排名




書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education年度引用




書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education年度引用學(xué)科排名




書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education讀者反饋




書(shū)目名稱Virtual and Augmented Reality, Simulation and Serious Games for Education讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:37:53 | 只看該作者
板凳
發(fā)表于 2025-3-22 00:38:17 | 只看該作者
Umesh Ramnarain,Mafor Penn in a laboratory. They were first published in Domzal et al. (IEEE Commun Mag 52(9), 115–123, 2014) and show the advantages of the XP router over the IP router. It is shown that traffic in FAN is served fairly and the packets of streaming flows are transmitted with high priority. Moreover, test resu
地板
發(fā)表于 2025-3-22 07:34:20 | 只看該作者
5#
發(fā)表于 2025-3-22 10:21:49 | 只看該作者
Timothy Ter Ming Tan,Aik-Ling Tanve strengths and weaknesses. This chapter now presents a range of problems, both theoretical and practical based, for which such algorithms might be applied. These include face colouring, edge colouring, precolouring, constructing Latin squares, solving Sudoku puzzles, and testing for short circuits
6#
發(fā)表于 2025-3-22 13:36:53 | 只看該作者
Hua Ren,Xinyu Zhangansformed into a completely different shape. To do this, we need to specify the rotation axis and angle, translation vector, scaling vector, or other manipulations to the model. The ordinary . is a process of mathematical manipulations of all the vertices of the model through matrix multiplications,
7#
發(fā)表于 2025-3-22 18:03:41 | 只看該作者
Gaming Media and Social Effectshttp://image.papertrans.cn/v/image/983404.jpg
8#
發(fā)表于 2025-3-22 23:47:37 | 只看該作者
https://doi.org/10.1007/978-981-16-1361-6Augmented Reality; Serious Games; Virtual Training; Virtual Reality; Educational Games; Iterative Game De
9#
發(fā)表于 2025-3-23 04:44:25 | 只看該作者
978-981-16-1363-0The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor
10#
發(fā)表于 2025-3-23 08:32:47 | 只看該作者
Virtual and Augmented Reality, Simulation and Serious Games for Education978-981-16-1361-6Series ISSN 2197-9685 Series E-ISSN 2197-9693
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-5 02:46
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
肥乡县| 古蔺县| 东乡族自治县| 海阳市| 建湖县| 绿春县| 偃师市| 镇平县| 岳普湖县| 万州区| 肇东市| 竹山县| 贺兰县| 安徽省| 贡嘎县| 旬阳县| 万州区| 富顺县| 祁阳县| 谢通门县| 新营市| 肇源县| 台前县| 增城市| 玉环县| 海丰县| 汶上县| 临邑县| 哈尔滨市| 来宾市| 定安县| 洛宁县| 任丘市| 基隆市| 靖边县| 依安县| 沙坪坝区| 夏邑县| 灵丘县| 改则县| 颍上县|