書目名稱 | Virtual and Augmented Reality, Simulation and Serious Games for Education | 編輯 | Yiyu Cai,Wouter van Joolingen,Koen Veermans | 視頻video | http://file.papertrans.cn/984/983404/983404.mp4 | 概述 | Presents a collection of extended papers from the 2018 Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG).Highlights state-of-the-art technology in serious games applications and simul | 叢書名稱 | Gaming Media and Social Effects | 圖書封面 |  | 描述 | .This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education...?. | 出版日期 | Book 2021 | 關(guān)鍵詞 | Augmented Reality; Serious Games; Virtual Training; Virtual Reality; Educational Games; Iterative Game De | 版次 | 1 | doi | https://doi.org/10.1007/978-981-16-1361-6 | isbn_softcover | 978-981-16-1363-0 | isbn_ebook | 978-981-16-1361-6Series ISSN 2197-9685 Series E-ISSN 2197-9693 | issn_series | 2197-9685 | copyright | The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapor |
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