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Titlebook: Human-Computer Interaction – INTERACT 2015; 15th IFIP TC 13 Inte Julio Abascal,Simone Barbosa,Marco Winckler Conference proceedings 2015 IF

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樓主: polysomnography
61#
發(fā)表于 2025-4-1 04:36:31 | 只看該作者
62#
發(fā)表于 2025-4-1 09:35:42 | 只看該作者
https://doi.org/10.1007/978-3-322-97825-7e aid to reading for understanding. However program code is very different from prose: there are no studies on how programmers annotate code while reading. We asked experienced programmers to read code printed on paper and observed their annotation practices. We found the main reasons for annotating
63#
發(fā)表于 2025-4-1 12:05:41 | 只看該作者
64#
發(fā)表于 2025-4-1 16:02:12 | 只看該作者
https://doi.org/10.1007/978-3-322-96182-2rs of, and evaluate mobile and environment-context dependent applications. Like any field based in situ testing methods, ESM is prone to biases from unreliable and unbalanced data, especially for A/B testing situations. Mitigating such effects can in turn incur significant costs in terms of the numb
65#
發(fā)表于 2025-4-1 21:03:55 | 只看該作者
https://doi.org/10.1007/978-3-642-88638-6oking for. Nonetheless, search engines often return large sets of results which must be filtered by the users to find the suitable information items. However, in many cases, filtering is not enough, as the results returned by the engine require users to perform a secondary search to complement the c
66#
發(fā)表于 2025-4-2 02:20:49 | 只看該作者
https://doi.org/10.1007/978-3-322-99703-6lar qualitative data. HCI and interaction design practitioners have adopted and used affinity diagrams for different purposes. This paper discusses our particular use of affinity diagramming in prototype evaluations. We reflect on a decade’s experience using affinity diagramming across a number of p
67#
發(fā)表于 2025-4-2 04:48:09 | 只看該作者
EmbodiNet: Enriching Distributed Musical Collaboration Through Embodied Interactions,f the musicians’ sound, enabling them to seamlessly change volume, affect reverb and adjust their mix. Musical performance is a demanding activity necessitating multiple levels of communication among its participants, as well as a certain degree of creativity, playfulness and spontaneity. As a resul
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