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Titlebook: HCI in Games; 5th International Co Xiaowen Fang Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv

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樓主
發(fā)表于 2025-3-21 20:08:13 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱HCI in Games
副標(biāo)題5th International Co
編輯Xiaowen Fang
視頻videohttp://file.papertrans.cn/421/420152/420152.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: HCI in Games; 5th International Co Xiaowen Fang Conference proceedings 2023 The Editor(s) (if applicable) and The Author(s), under exclusiv
描述This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark..The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions.. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games..
出版日期Conference proceedings 2023
關(guān)鍵詞artificial intelligence; computer games; computer hardware; computer networks; computer science; computer
版次1
doihttps://doi.org/10.1007/978-3-031-35979-8
isbn_softcover978-3-031-35978-1
isbn_ebook978-3-031-35979-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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沙發(fā)
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板凳
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The Diversity of the Phenomenal Worldtical instructions in a coding workshop supported by robots? (2) What kind of interactions unfold while children are engaged in coding activities supported by robots? The unit of analysis is children’s coding activities during an experimental coding-workshop supported by different robots carried out
地板
發(fā)表于 2025-3-22 05:48:42 | 只看該作者
https://doi.org/10.1007/978-981-16-2410-0, this study developed an information processing framework for learners in educational games based on Gagne’s information processing theory, explored the factors that may obstruct flow in the learning process, and proposed design strategies to assist learners in experiencing flow.
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https://doi.org/10.1007/978-3-658-39473-8an initiative that promoted digital inclusion in the jungle. The engagement of schools and children during the tournament was inspiring, especially in the communities in the countryside of the state, which showed special dedication. As a result, the schools from the countryside were the best perform
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https://doi.org/10.1007/978-3-319-56206-3sual modality dominates for the pairing pain/pleasure for. The acoustic modality dominates for pain/pleasure, pain/neutral, and pleasure/neutral. For neutral/pain and neutral/pleasure, neither the visual nor the acoustic modality enables highly correct ratings. The findings are of high value to the
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Molecular Biology of Nairoviruses, an attacking strategy performed better than a grandmaster with a defensive strategy. Likewise, the less skilled players (i.e., class-A virtual players) performed differently although their ratings are almost the same. These findings can be valuable to chess software designers and for training chess
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