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Titlebook: Geogames and Geoplay; Game-based Approache Ola Ahlqvist,Christoph Schlieder Book 2018 Springer International Publishing Switzerland 2018 AR

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發(fā)表于 2025-3-28 16:08:48 | 只看該作者
A Cost-effective Workflow for Depicting Landscapes in Immersive Virtual Environments,hen representing complex scenes, and use layers to organize their data sources (Shepherd and Bleasdale-Shepherd 2009). Overlapping engagements with simulation, multi-party collaboration, and the web indicate that GIS and video game technologies may be headed down converging paths (Ahlqvist 2011).
42#
發(fā)表于 2025-3-28 21:14:14 | 只看該作者
1867-2434 reference accessible to researchers and practitioners interThis book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic informati
43#
發(fā)表于 2025-3-29 00:10:59 | 只看該作者
44#
發(fā)表于 2025-3-29 06:38:26 | 只看該作者
J?rg Breitenbach,Dagmar Fischerupport for Thinking Spatially 2006). Approaches using minimal GIS for all grade levels at school, when particular spatial concepts were used incidentally, follow this direction in several studies (Bartoschek et al. 2010; Battersby et al. 2006; Marsh et al. 2007). Curricula all over the world reflect
45#
發(fā)表于 2025-3-29 09:00:16 | 只看該作者
46#
發(fā)表于 2025-3-29 14:27:28 | 只看該作者
47#
發(fā)表于 2025-3-29 17:38:52 | 只看該作者
https://doi.org/10.1007/978-3-642-86334-9he US Department of Labor’s geospatial technology industry’s competency model, thus encouraging learners to see this as an opportunity to plan for future employment. Finally, this chapter discusses some of the difficulties of course mapping a complex, full-semester course. In particular it illustrat
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