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Titlebook: Geogames and Geoplay; Game-based Approache Ola Ahlqvist,Christoph Schlieder Book 2018 Springer International Publishing Switzerland 2018 AR

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11#
發(fā)表于 2025-3-23 13:14:22 | 只看該作者
Geocaching on the Moon,e Moon has fascinated people for thousands of years. Even though humanity has accomplished great achievement of lunar exploration, only 12 people have thus far landed on the Moon; It remains inaccessible for the rest of us. To rectify this, . is a geocaching, multiplayer, mixed reality game that bri
12#
發(fā)表于 2025-3-23 14:42:03 | 只看該作者
13#
發(fā)表于 2025-3-23 18:13:40 | 只看該作者
Zukunft der Pflegeversicherung, how integral maps are to the board game RISK, how video game players navigate through a realistic ‘world’ in pursuit of a goal, the millions of Pokemon Go players navigating the real world to find new Pokemon. Even the very abstract maps of Monopoly and Chess are inherently geographical, utilizing
14#
發(fā)表于 2025-3-24 00:56:30 | 只看該作者
https://doi.org/10.1007/978-3-322-81266-7enge”. NSF argued in this report that the heavy investment and focus on Cyberinfrastructures must be complemented by a parallel investment in Cyberlearning, “…learning that is mediated by networked computing and communications technologies.” (Borgman et al. 2008). The rationale was that information
15#
發(fā)表于 2025-3-24 06:10:39 | 只看該作者
J?rg Breitenbach,Dagmar Fischernding from STEM to social sciences and arts. Spatial literacy is central in primary and secondary school curricula in many countries, and not only possesses the potentials of individual success but also fosters the importance of spatial information use in society. There is wide agreement on the tran
16#
發(fā)表于 2025-3-24 08:01:35 | 只看該作者
,Konzert der Vielfalt – Projektmanagement,of negotiation and consensus building. Negotiation, as considered in this work, is a process of communication in which parties exchange their messages, opinions, or statements in order to influence the other party (Fisher 1991). In simple terms, negotiation is a discussion between two or more disput
17#
發(fā)表于 2025-3-24 12:45:53 | 只看該作者
,Intellectual Property – Patente und Marken,that arise with patterns of participation. More specifically, three issues are identified: (1) high productive contributors show little commitment to return and update geographic features they created, (2) the gap between the accumulated percentage of created features and the accumulated percentage
18#
發(fā)表于 2025-3-24 18:39:10 | 只看該作者
19#
發(fā)表于 2025-3-24 19:20:45 | 只看該作者
https://doi.org/10.1007/978-3-662-28642-5 is the difficulty of suitable embedding of game concepts in an environment. In order to reach players from different places, LBG concepts need to be relocalized in a way which preserves the particular attractiveness of a game. What are criteria for high-quality (re-)localization? While the problem
20#
發(fā)表于 2025-3-25 01:51:56 | 只看該作者
https://doi.org/10.1007/978-3-663-16080-9places to facilitate playful and interactive experiences. At a basic level, we can think of a mobile application’s ability to locate where you are (via GPS, QR codes, Bluetooth beacons, image recognition, etc.) and use that information to direct you towards specific objects or locations within a pla
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