找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Geogames and Geoplay; Game-based Approache Ola Ahlqvist,Christoph Schlieder Book 2018 Springer International Publishing Switzerland 2018 AR

[復(fù)制鏈接]
樓主: incontestable
31#
發(fā)表于 2025-3-27 00:22:39 | 只看該作者
32#
發(fā)表于 2025-3-27 01:10:11 | 只看該作者
33#
發(fā)表于 2025-3-27 08:14:43 | 只看該作者
34#
發(fā)表于 2025-3-27 11:15:58 | 只看該作者
(Re-)Localization of Location-Based Games,alization, understood as a mapping of game actions and narratives into environmental affordances. We illustrate the use of the criteria in terms of a simple conquer game with two different narratives and two different environmental embeddings, as well as with an existing multi-player geogame.
35#
發(fā)表于 2025-3-27 15:46:20 | 只看該作者
Geocaching on the Moon,the Moon in the virtual world while moving around on the Earth. The game-playing facilitates communication and social interactions among players, which could facilitate the formation of a large lunar geocaching community on the Earth.
36#
發(fā)表于 2025-3-27 20:29:18 | 只看該作者
https://doi.org/10.1007/978-3-322-81266-7and communication technologies had reached a critical tipping point where high-end computing, cyberinfrastructures and mobile technologies were readily available for billions of users, but it was still unclear what affordances they could bring to learning in structured classroom settings and more informal learning environments.
37#
發(fā)表于 2025-3-28 00:15:48 | 只看該作者
Defining a Geogame Genre Using Core Concepts of Games, Play, and Geographic Information and Thinkinand communication technologies had reached a critical tipping point where high-end computing, cyberinfrastructures and mobile technologies were readily available for billions of users, but it was still unclear what affordances they could bring to learning in structured classroom settings and more informal learning environments.
38#
發(fā)表于 2025-3-28 02:46:12 | 只看該作者
39#
發(fā)表于 2025-3-28 08:32:29 | 只看該作者
40#
發(fā)表于 2025-3-28 14:27:24 | 只看該作者
Teaching Geogame Design: Game Relocation as a Spatial Analysis Task,ccessible to students. Furthermore, we present a method, place storming, which permits students to search the geographic environment for potential places of game actions. The chapter concludes with the description of a software tool that supports students to solve the spatial analysis tasks involved in game relocation.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-9 06:05
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
通城县| 长武县| 化州市| 阜康市| 扶绥县| 江安县| 新竹市| 洪洞县| 长沙县| 德保县| 恩施市| 石屏县| 南澳县| 桐柏县| 华坪县| 阿鲁科尔沁旗| 峨眉山市| 类乌齐县| 南康市| 韶山市| 商洛市| 谷城县| 大兴区| 安阳县| 广昌县| 浦江县| 德格县| 吉安市| 大关县| 石柱| 邵武市| 荃湾区| 张掖市| 长治市| 昌乐县| 凤山市| 苗栗市| 桐柏县| 宜阳县| 新干县| 绥德县|