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Titlebook: Geogames and Geoplay; Game-based Approache Ola Ahlqvist,Christoph Schlieder Book 2018 Springer International Publishing Switzerland 2018 AR

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31#
發(fā)表于 2025-3-27 00:22:39 | 只看該作者
32#
發(fā)表于 2025-3-27 01:10:11 | 只看該作者
33#
發(fā)表于 2025-3-27 08:14:43 | 只看該作者
34#
發(fā)表于 2025-3-27 11:15:58 | 只看該作者
(Re-)Localization of Location-Based Games,alization, understood as a mapping of game actions and narratives into environmental affordances. We illustrate the use of the criteria in terms of a simple conquer game with two different narratives and two different environmental embeddings, as well as with an existing multi-player geogame.
35#
發(fā)表于 2025-3-27 15:46:20 | 只看該作者
Geocaching on the Moon,the Moon in the virtual world while moving around on the Earth. The game-playing facilitates communication and social interactions among players, which could facilitate the formation of a large lunar geocaching community on the Earth.
36#
發(fā)表于 2025-3-27 20:29:18 | 只看該作者
https://doi.org/10.1007/978-3-322-81266-7and communication technologies had reached a critical tipping point where high-end computing, cyberinfrastructures and mobile technologies were readily available for billions of users, but it was still unclear what affordances they could bring to learning in structured classroom settings and more informal learning environments.
37#
發(fā)表于 2025-3-28 00:15:48 | 只看該作者
Defining a Geogame Genre Using Core Concepts of Games, Play, and Geographic Information and Thinkinand communication technologies had reached a critical tipping point where high-end computing, cyberinfrastructures and mobile technologies were readily available for billions of users, but it was still unclear what affordances they could bring to learning in structured classroom settings and more informal learning environments.
38#
發(fā)表于 2025-3-28 02:46:12 | 只看該作者
39#
發(fā)表于 2025-3-28 08:32:29 | 只看該作者
40#
發(fā)表于 2025-3-28 14:27:24 | 只看該作者
Teaching Geogame Design: Game Relocation as a Spatial Analysis Task,ccessible to students. Furthermore, we present a method, place storming, which permits students to search the geographic environment for potential places of game actions. The chapter concludes with the description of a software tool that supports students to solve the spatial analysis tasks involved in game relocation.
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