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Titlebook: Gaming, Simulation and Innovations: Challenges and Opportunities; 52nd International S Upinder Dhar,Jigyasu Dubey,Heide Lukosch Conference

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發(fā)表于 2025-3-21 19:13:44 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities
副標題52nd International S
編輯Upinder Dhar,Jigyasu Dubey,Heide Lukosch
視頻videohttp://file.papertrans.cn/381/380598/380598.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Gaming, Simulation and Innovations: Challenges and Opportunities; 52nd International S Upinder Dhar,Jigyasu Dubey,Heide Lukosch Conference
描述.This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021.?.?.The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games..
出版日期Conference proceedings 2022
關(guān)鍵詞collaborative learning; computer vision; e-learning; empirical studies; game design; game theory; gameplay
版次1
doihttps://doi.org/10.1007/978-3-031-09959-5
isbn_softcover978-3-031-09958-8
isbn_ebook978-3-031-09959-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2022
The information of publication is updating

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發(fā)表于 2025-3-21 22:28:18 | 只看該作者
978-3-031-09958-8Springer Nature Switzerland AG 2022
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發(fā)表于 2025-3-22 03:52:29 | 只看該作者
Gaming, Simulation and Innovations: Challenges and Opportunities978-3-031-09959-5Series ISSN 0302-9743 Series E-ISSN 1611-3349
地板
發(fā)表于 2025-3-22 05:59:35 | 只看該作者
https://doi.org/10.1007/978-3-642-47430-9ble Energy (RE) sustainability assessment. A systematic review performs to gather the key indicators. Also, this study seeks to increase players’ awareness about the role of RE in real life and expands the game appealing to sustainability. In this study, the game named TOWNSHIP? is employed to evalu
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Eva Estébanez-Perpi?á,Robert J. Fletterickm to practice and perform various functions in an emergency response. This paper discusses four tools used in SimEx to maximize the facilitators’ technical experience to meet the overall learning outcomes and objectives. The findings have been collected from 12 exercises through feedback sessions an
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Irina U. Agoulnik,Nancy L. Weigelcess. In a game, its players contribute toward the goal of winning a game by collaborating on activities with defined outcomes. Each member’s influence on team decisions is critical for overall team performance because mutual influence and members’ ideas are integrated into decision making and imple
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Masumi Inaba M.D.,Yoshikata Inaba M.D.from a course on teacher training from the Catholic University of Valencia (UCV) in Spain with student teachers, in-service teachers and academicians from various universities in Spain, Tunisia, Austria, Romania, USA, Argentina, Canada, Netherlands and UK. The simulation ‘The School of Valtance’ was
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