書目名稱 | Gaming, Simulation and Innovations: Challenges and Opportunities | 副標題 | 52nd International S | 編輯 | Upinder Dhar,Jigyasu Dubey,Heide Lukosch | 視頻video | http://file.papertrans.cn/381/380598/380598.mp4 | 叢書名稱 | Lecture Notes in Computer Science | 圖書封面 |  | 描述 | .This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021.?.?.The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.. | 出版日期 | Conference proceedings 2022 | 關(guān)鍵詞 | collaborative learning; computer vision; e-learning; empirical studies; game design; game theory; gameplay | 版次 | 1 | doi | https://doi.org/10.1007/978-3-031-09959-5 | isbn_softcover | 978-3-031-09958-8 | isbn_ebook | 978-3-031-09959-5Series ISSN 0302-9743 Series E-ISSN 1611-3349 | issn_series | 0302-9743 | copyright | Springer Nature Switzerland AG 2022 |
The information of publication is updating
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities影響因子(影響力) 
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities影響因子(影響力)學科排名 
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities網(wǎng)絡公開度 
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities網(wǎng)絡公開度學科排名 
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities被引頻次 
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities被引頻次學科排名 
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities年度引用 
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities年度引用學科排名 
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities讀者反饋 
書目名稱Gaming, Simulation and Innovations: Challenges and Opportunities讀者反饋學科排名 
|
|
|