找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Gamification and Consumer Engagement; Creating Value in Co Rimantas Gatautis,Jūrat? Banyt?,Elena Vitkauskait? Book 2021 Springer Nature Swi

[復(fù)制鏈接]
查看: 52303|回復(fù): 37
樓主
發(fā)表于 2025-3-21 17:20:46 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Gamification and Consumer Engagement
副標(biāo)題Creating Value in Co
編輯Rimantas Gatautis,Jūrat? Banyt?,Elena Vitkauskait?
視頻videohttp://file.papertrans.cn/381/380582/380582.mp4
概述Conceptualizes shared value, consumer engagement, and gamification theoretically.Presents a research methodology to study the effects of gamification on consumer engagement.Demonstrates the model empi
叢書名稱Progress in IS
圖書封面Titlebook: Gamification and Consumer Engagement; Creating Value in Co Rimantas Gatautis,Jūrat? Banyt?,Elena Vitkauskait? Book 2021 Springer Nature Swi
描述.In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual model and a research methodology to enable empirical testing and provide complex empirical research findings. The book demonstrates the use of game elements and the motivation to play games as a means of achieving a psychological effect, i.e., consumer engagement manifested through gamified activities and brand engagement.?.This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values..?.
出版日期Book 2021
關(guān)鍵詞Marketing and gamification; CRM strategies; Creating shared value; Identifying customer engagement; Perc
版次1
doihttps://doi.org/10.1007/978-3-030-54205-4
isbn_softcover978-3-030-54207-8
isbn_ebook978-3-030-54205-4Series ISSN 2196-8705 Series E-ISSN 2196-8713
issn_series 2196-8705
copyrightSpringer Nature Switzerland AG 2021
The information of publication is updating

書目名稱Gamification and Consumer Engagement影響因子(影響力)




書目名稱Gamification and Consumer Engagement影響因子(影響力)學(xué)科排名




書目名稱Gamification and Consumer Engagement網(wǎng)絡(luò)公開度




書目名稱Gamification and Consumer Engagement網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Gamification and Consumer Engagement被引頻次




書目名稱Gamification and Consumer Engagement被引頻次學(xué)科排名




書目名稱Gamification and Consumer Engagement年度引用




書目名稱Gamification and Consumer Engagement年度引用學(xué)科排名




書目名稱Gamification and Consumer Engagement讀者反饋




書目名稱Gamification and Consumer Engagement讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

0票 0.00%

Better Implies Difficulty

 

1票 100.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:52:27 | 只看該作者
板凳
發(fā)表于 2025-3-22 00:42:38 | 只看該作者
地板
發(fā)表于 2025-3-22 08:34:50 | 只看該作者
5#
發(fā)表于 2025-3-22 10:51:07 | 只看該作者
Analytical Reaction Gas Chromatographythrough different research methods (qualitative and quantitative) and different data sources (content analysis of gamification cases online, representatives of organisations employing gamification, experts of gamification, consumers engaged in gamification) was applied for empirical testing of the m
6#
發(fā)表于 2025-3-22 16:46:21 | 只看該作者
Analysis of Sedimentary Structures,for gamification of activities of companies and find out what value for company is created by consumers engaged through gamification in value co-creation. The aim of the quantitative research was to reveal how consumers engage in company/brand value co-creation through gamified activities and what c
7#
發(fā)表于 2025-3-22 19:18:43 | 只看該作者
https://doi.org/10.1007/978-3-030-54205-4Marketing and gamification; CRM strategies; Creating shared value; Identifying customer engagement; Perc
8#
發(fā)表于 2025-3-23 00:35:43 | 只看該作者
9#
發(fā)表于 2025-3-23 03:23:20 | 只看該作者
Gamification and Consumer Engagement978-3-030-54205-4Series ISSN 2196-8705 Series E-ISSN 2196-8713
10#
發(fā)表于 2025-3-23 07:48:12 | 只看該作者
,The Φ and Ψ Angles of Proteins,t of value are analysed; mechanism of the shared value creation is explained, providing principles of value co-creation; and dimensions of shared value from two different perspectives—the customer and the company—are identified.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-11 22:41
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
吕梁市| 佛学| 黑山县| 三河市| 娱乐| 陆河县| 泗阳县| 上栗县| 师宗县| 桑植县| 阳江市| 平果县| 英德市| 潮州市| 建昌县| 赞皇县| 靖江市| 双鸭山市| 阿合奇县| 汾阳市| 芦山县| 鲁山县| 乌拉特中旗| 贺州市| 秦皇岛市| 黄龙县| 安陆市| 乌拉特前旗| 乡城县| 临沂市| 连山| 乐陵市| 略阳县| 岳普湖县| 九江市| 庆安县| 多伦县| 奈曼旗| 怀宁县| 黄冈市| 徐州市|