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Titlebook: Games and Learning Alliance; Third International Alessandro De Gloria Conference proceedings 2015 Springer International Publishing Switze

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發(fā)表于 2025-3-23 12:25:52 | 只看該作者
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Spatially-Blind Versus Place-Based Policies,or SME professionals. 30 serious games for mobile devices were developed to be tested and evaluated during Learning labs participated by SMEs professionals operating in different business sectors from seven European countries. The games describe situational learning cases related to 10 non-routine s
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An Introduction to Polymer Colloidsunities of practice are being established to promote an engagement economy that will be able to foster innovation and success by sustaining collective well-being and group flourishing. Considered as “positive technologies”, Serious Games (SGs) can support these processes. By fostering continuous lea
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發(fā)表于 2025-3-23 22:41:51 | 只看該作者
Practical execution of an ordering systemes. So, Public Administrations (PAs) are looking for the citizen involvement in the decision-making processes, in order to create products and services really meeting the city needs. In this context, gamification principles are more and more employed as facilitator of the citizen engagement process.
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An Introduction to Queueing Theory In physics, this requires students to connect physical phenomena, physics principles, and physics symbols. This can be learned on paper, but interactive tools may increase the learner’s ability to contextualize the problem. Computer simulations provide students with graphical models that join pheno
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