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Titlebook: Games and Learning Alliance; Third International Alessandro De Gloria Conference proceedings 2015 Springer International Publishing Switze

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發(fā)表于 2025-3-21 20:00:05 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書目名稱Games and Learning Alliance
副標(biāo)題Third International
編輯Alessandro De Gloria
視頻videohttp://file.papertrans.cn/381/380551/380551.mp4
概述Includes supplementary material:
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Games and Learning Alliance; Third International  Alessandro De Gloria Conference proceedings 2015 Springer International Publishing Switze
描述This book constitutes the refereed proceedings of the Third International Conference on Games and Learning Alliance, GALA 2014, held in Bucharest, Romania, in July 2014. The 15 revised papers presented were carefully reviewed and selected from 26 submissions. The papers presented cover a variety of aspects and knowledge fields. They are grouped into four sessions: pedagogy, technology, design, and applications.
出版日期Conference proceedings 2015
關(guān)鍵詞Adaptive serious games; Character; Game design; Human-computer interaction; Social network; Affective com
版次1
doihttps://doi.org/10.1007/978-3-319-22960-7
isbn_softcover978-3-319-22959-1
isbn_ebook978-3-319-22960-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer International Publishing Switzerland 2015
The information of publication is updating

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Games and Learning Alliance978-3-319-22960-7Series ISSN 0302-9743 Series E-ISSN 1611-3349
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https://doi.org/10.1007/978-1-4899-6596-7Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool.
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發(fā)表于 2025-3-22 15:26:42 | 只看該作者
Beyond Serious Games: The Next Generation of Cultural Artifacts,Beyond quizzes, cold simulations, and educational content placed inside non-meaningful games, serious games are evolving and becoming a more mature class of artefacts.
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Alessandro De GloriaIncludes supplementary material:
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