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Titlebook: Games and Learning Alliance; Third International Alessandro De Gloria Conference proceedings 2015 Springer International Publishing Switze

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41#
發(fā)表于 2025-3-28 18:06:25 | 只看該作者
Patrick Saint-Dizier,Sharon J. Hamiltonhe student’s current level. This paper presents details of the educational aspects of the game, as well as of its implementation. It also presents a preliminary validation study and discusses future work.
42#
發(fā)表于 2025-3-28 20:39:12 | 只看該作者
Robot performance and standards,-processing methodology to probe various SG design aspects, in particular how serious game design patterns map with pedagogical practices. The objective was to encourage dialogue and debate on core assumptions and emerging challenges to help develop robust methods and strategies to better SG design and its interconnectedness with pedagogy.
43#
發(fā)表于 2025-3-29 02:16:27 | 只看該作者
To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game,ht material. Early results from two separate and independent studies indicate that the usefulness of using SHORTFALL in classes regarding the students’ experience and learning outcomes depends on the prior knowledge of the students as well as on the use of an expert facilitator.
44#
發(fā)表于 2025-3-29 06:07:01 | 只看該作者
The Journey: A Service-Based Adaptive Serious Game on Probability,he student’s current level. This paper presents details of the educational aspects of the game, as well as of its implementation. It also presents a preliminary validation study and discusses future work.
45#
發(fā)表于 2025-3-29 08:05:05 | 只看該作者
Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism,-processing methodology to probe various SG design aspects, in particular how serious game design patterns map with pedagogical practices. The objective was to encourage dialogue and debate on core assumptions and emerging challenges to help develop robust methods and strategies to better SG design and its interconnectedness with pedagogy.
46#
發(fā)表于 2025-3-29 13:55:05 | 只看該作者
Serious Games Opportunities for the Primary Education Curriculum in Quebec,ducation curriculum in Quebec. The taxonomy of the games selected includes Serious Games (SG), designed for educational purposes from the start, but also repurposed games, which, despite not having being intentionally designed for educational purposes, could be diverted for meeting the curriculum objectives of primary education.
47#
發(fā)表于 2025-3-29 19:32:50 | 只看該作者
,Free Your Brain a Working Memory Training?Game,insights from cognitive neuropsychological theories and flow theories. In this work we describe the game and its design process specifically establishing the link between the supporting theoretical background research and the developed solution.
48#
發(fā)表于 2025-3-29 21:46:17 | 只看該作者
Using Avatars for Course Management and Immersion, of using avatars in education, several courses were designed like games, and feedback information was collected It was found that implementation of avatars was useful for creating anonymous scoreboards, however it did not had any strong effect on immersion. For better results avatar should be combined with other game elements e.g. story.
49#
發(fā)表于 2025-3-30 00:39:39 | 只看該作者
50#
發(fā)表于 2025-3-30 05:07:46 | 只看該作者
Investigating the Deployment of Serious Games in Secondary Education: A Pilot Study Inspired by Desative was to investigate the integration of Serious Games-based learning environments in the school study of humanities subjects. The pilot was carried out as part of investigations that researchers in the Games and Learning Alliance (GALA) Network of Excellence are conducting into the adoption and
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