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Titlebook: Gameful Second and Foreign Language Teaching and Learning; Theory, Research, an Jonathon Reinhardt Book 2019 The Editor(s) (if applicable)

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發(fā)表于 2025-3-21 19:28:18 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Gameful Second and Foreign Language Teaching and Learning
副標(biāo)題Theory, Research, an
編輯Jonathon Reinhardt
視頻videohttp://file.papertrans.cn/381/380534/380534.mp4
概述Demonstrates how research into autonomous, informal learning in voluntary, self-directed contexts can inform gameful learning in formal ones.Combines theory, research, and practice, to provide a frame
叢書名稱New Language Learning and Teaching Environments
圖書封面Titlebook: Gameful Second and Foreign Language Teaching and Learning; Theory, Research, an Jonathon Reinhardt Book 2019 The Editor(s) (if applicable)
描述This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future develop
出版日期Book 2019
關(guān)鍵詞L2 pedagogy; computer assisted language learning; technology enhanced language learning; multilingualis
版次1
doihttps://doi.org/10.1007/978-3-030-04729-0
isbn_ebook978-3-030-04729-0Series ISSN 2946-2932 Series E-ISSN 2946-2940
issn_series 2946-2932
copyrightThe Editor(s) (if applicable) and The Author(s) 2019
The information of publication is updating

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發(fā)表于 2025-3-21 22:05:16 | 只看該作者
Gameful Second and Foreign Language Teaching and LearningTheory, Research, an
板凳
發(fā)表于 2025-3-22 04:16:19 | 只看該作者
Book 2019d for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future develop
地板
發(fā)表于 2025-3-22 08:37:58 | 只看該作者
Book 2019 and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global pract
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Industrialisation in the Twentieth Centuryered space, goal orientation and feedback, languaging, identity, time and place (in)dependence, and extramural, autonomous learning. Discussion of each is followed by implications and ideas for future research.
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Introduction,fter then offering some history and defining some fundamental concepts, the chapter presents the books main theory of gamefulness and the notions of game-enhanced, game-based, and game-informed L2TL practice.
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