找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Gameful Second and Foreign Language Teaching and Learning; Theory, Research, an Jonathon Reinhardt Book 2019 The Editor(s) (if applicable)

[復(fù)制鏈接]
查看: 51880|回復(fù): 45
樓主
發(fā)表于 2025-3-21 19:28:18 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Gameful Second and Foreign Language Teaching and Learning
副標(biāo)題Theory, Research, an
編輯Jonathon Reinhardt
視頻videohttp://file.papertrans.cn/381/380534/380534.mp4
概述Demonstrates how research into autonomous, informal learning in voluntary, self-directed contexts can inform gameful learning in formal ones.Combines theory, research, and practice, to provide a frame
叢書名稱New Language Learning and Teaching Environments
圖書封面Titlebook: Gameful Second and Foreign Language Teaching and Learning; Theory, Research, an Jonathon Reinhardt Book 2019 The Editor(s) (if applicable)
描述This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future develop
出版日期Book 2019
關(guān)鍵詞L2 pedagogy; computer assisted language learning; technology enhanced language learning; multilingualis
版次1
doihttps://doi.org/10.1007/978-3-030-04729-0
isbn_ebook978-3-030-04729-0Series ISSN 2946-2932 Series E-ISSN 2946-2940
issn_series 2946-2932
copyrightThe Editor(s) (if applicable) and The Author(s) 2019
The information of publication is updating

書目名稱Gameful Second and Foreign Language Teaching and Learning影響因子(影響力)




書目名稱Gameful Second and Foreign Language Teaching and Learning影響因子(影響力)學(xué)科排名




書目名稱Gameful Second and Foreign Language Teaching and Learning網(wǎng)絡(luò)公開度




書目名稱Gameful Second and Foreign Language Teaching and Learning網(wǎng)絡(luò)公開度學(xué)科排名




書目名稱Gameful Second and Foreign Language Teaching and Learning被引頻次




書目名稱Gameful Second and Foreign Language Teaching and Learning被引頻次學(xué)科排名




書目名稱Gameful Second and Foreign Language Teaching and Learning年度引用




書目名稱Gameful Second and Foreign Language Teaching and Learning年度引用學(xué)科排名




書目名稱Gameful Second and Foreign Language Teaching and Learning讀者反饋




書目名稱Gameful Second and Foreign Language Teaching and Learning讀者反饋學(xué)科排名




單選投票, 共有 1 人參與投票
 

0票 0.00%

Perfect with Aesthetics

 

1票 100.00%

Better Implies Difficulty

 

0票 0.00%

Good and Satisfactory

 

0票 0.00%

Adverse Performance

 

0票 0.00%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 22:05:16 | 只看該作者
Gameful Second and Foreign Language Teaching and LearningTheory, Research, an
板凳
發(fā)表于 2025-3-22 04:16:19 | 只看該作者
Book 2019d for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future develop
地板
發(fā)表于 2025-3-22 08:37:58 | 只看該作者
Book 2019 and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global pract
5#
發(fā)表于 2025-3-22 10:10:14 | 只看該作者
6#
發(fā)表于 2025-3-22 14:19:28 | 只看該作者
7#
發(fā)表于 2025-3-22 19:25:55 | 只看該作者
Industrialisation in the Twentieth Centuryered space, goal orientation and feedback, languaging, identity, time and place (in)dependence, and extramural, autonomous learning. Discussion of each is followed by implications and ideas for future research.
8#
發(fā)表于 2025-3-22 21:55:10 | 只看該作者
9#
發(fā)表于 2025-3-23 04:28:24 | 只看該作者
10#
發(fā)表于 2025-3-23 05:54:26 | 只看該作者
Introduction,fter then offering some history and defining some fundamental concepts, the chapter presents the books main theory of gamefulness and the notions of game-enhanced, game-based, and game-informed L2TL practice.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-11 05:20
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
丽水市| 绥江县| 黑河市| 江山市| 资中县| 阿尔山市| 昆山市| 洪泽县| 阜平县| 江都市| 和林格尔县| 河曲县| 镇江市| 浏阳市| 如皋市| 昭觉县| 集安市| 松原市| 泌阳县| 新化县| 科尔| 金山区| 习水县| 民县| 汶川县| 永康市| 朝阳市| 珲春市| 太康县| 定边县| 女性| 靖宇县| 加查县| 屯昌县| 福海县| 疏附县| 梅州市| 肃宁县| 正镶白旗| 德保县| 明星|