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Titlebook: Gameful Second and Foreign Language Teaching and Learning; Theory, Research, an Jonathon Reinhardt Book 2019 The Editor(s) (if applicable)

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樓主: Ford
11#
發(fā)表于 2025-3-23 12:21:23 | 只看該作者
Game, the chapter explores the concepts of game formats, mechanics, and genres, and discusses how each has parallels in L2TL and offers implications for gameful practice. The notion of mechanic in particular is key, because it relates intentioned design to player behavior and dynamic, which may entail learning.
12#
發(fā)表于 2025-3-23 17:38:42 | 只看該作者
13#
發(fā)表于 2025-3-23 22:01:52 | 只看該作者
14#
發(fā)表于 2025-3-23 22:37:48 | 只看該作者
Game-Informed L2TL,ed both problematic and promising. The third section offers a quick guide to gamification by describing nine features and practices that typify it, interpreted for the design of L2 learning environments.
15#
發(fā)表于 2025-3-24 05:17:49 | 只看該作者
16#
發(fā)表于 2025-3-24 09:03:59 | 只看該作者
Learnful L2 Gaming,tional L2 learning. The collective Internet wisdom of how one should play digital games informally to learn another language, at least the wisdom gleaned from the analysis, is remarkably sound and aligned with SLA best practices, offering useful implications for gameful L2TL practice.
17#
發(fā)表于 2025-3-24 10:52:35 | 只看該作者
18#
發(fā)表于 2025-3-24 17:35:27 | 只看該作者
Introduction to Linear Programming,esigners, the second section presents the implications of gameful L2TL research on the practice. The third section is a practical description of nine activities would-be designers can undertake to plan a game before programming.
19#
發(fā)表于 2025-3-24 22:52:40 | 只看該作者
20#
發(fā)表于 2025-3-24 23:47:22 | 只看該作者
An Economic Analysis of Monetary Unionagon, alea, mimicry, and ilinx. Each is related to gameful L2TL, to digital gameplay styles, and ultimately to L2 learning styles, which leads to discussion of motivation and whether and how different play and learning styles be accounted for in gameful L2TL practice.
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