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Titlebook: Game-Based Assessment Revisited; Dirk Ifenthaler,Yoon Jeon Kim Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive

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31#
發(fā)表于 2025-3-27 00:49:56 | 只看該作者
https://doi.org/10.1007/1-4020-2934-9learning as well as assessment scenarios. The ubiquitous availability of sensors acquiring physiological data allows for new and noninvasive ways of acquiring objective real-time data that can provide deeper insights into emotional and cognitive states of players. As the technology becomes less expe
32#
發(fā)表于 2025-3-27 02:13:00 | 只看該作者
Arnold Dashefsky,Karen A. Woodrow-Lafieldlity and relevance in providing a feasible solution to specific problems encountered by practitioners. In practice, specific quality labels are defined, described, classified, and organized according to criteria adopted from the star rating system established by the Dutch Society for Simulation in H
33#
發(fā)表于 2025-3-27 08:29:08 | 只看該作者
34#
發(fā)表于 2025-3-27 10:19:46 | 只看該作者
https://doi.org/10.1007/978-3-319-66676-1 assessment evolves around four major operational practices: (a) domain competency modeling along with core game mechanics conceptualization; (b) developing task models and the Q-matrix; (c) developing the game log that encompasses performance data capturing, pattern recognition, and observables ext
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發(fā)表于 2025-3-27 14:57:31 | 只看該作者
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發(fā)表于 2025-3-27 21:36:41 | 只看該作者
37#
發(fā)表于 2025-3-28 01:01:00 | 只看該作者
https://doi.org/10.1057/9781137337153ning experience employs game design of accounting and finance technical threshold concepts to improve user engagement, learning, and assessment outcomes. This is documented via a Gamification Alignment Table and a Gamification Alignment Model and uses a conversational framework to demonstrate GBA as
38#
發(fā)表于 2025-3-28 02:27:25 | 只看該作者
39#
發(fā)表于 2025-3-28 07:24:47 | 只看該作者
40#
發(fā)表于 2025-3-28 13:56:50 | 只看該作者
Book 2019based assessment.? It features four major themes: what we are measuring in games, how GBA hasinfluenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional pract
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