找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Game-Based Assessment Revisited; Dirk Ifenthaler,Yoon Jeon Kim Book 2019 The Editor(s) (if applicable) and The Author(s), under exclusive

[復(fù)制鏈接]
樓主: OAK
11#
發(fā)表于 2025-3-23 10:16:31 | 只看該作者
12#
發(fā)表于 2025-3-23 16:01:21 | 只看該作者
13#
發(fā)表于 2025-3-23 20:41:40 | 只看該作者
Effectiveness of Supply Chain Games in Problem-Based Learning Environment the students to understand specific and complex concepts, such as Supply Chain Management (SCM) concepts. Although many recent studies have identified the benefits of using games in a variety of contexts, there are very limited works on the effectiveness of games as a formative assessment tool in P
14#
發(fā)表于 2025-3-24 02:08:34 | 只看該作者
15#
發(fā)表于 2025-3-24 05:55:11 | 只看該作者
Making a Game of Troublesome Threshold Conceptslopment, assessment, and the overall game experience. In an exploration of best practice and application of GBA in the classroom, it is first necessary to acknowledge where and what the classroom is now? It is the interface where students access and interact with the content. Also, what does GBA loo
16#
發(fā)表于 2025-3-24 10:01:16 | 只看該作者
17#
發(fā)表于 2025-3-24 12:42:15 | 只看該作者
Assessing Learning ,, ,, and , Games Revisited: A Heuristic for Emerging Methods and Commercial Off-ed data extracted from games can be informed from an analytics perspective. Specifically, six principles are presented that may help researchers engage in studies that involve the process of learning. These emerged from several years of research and include several key questions associated with spec
18#
發(fā)表于 2025-3-24 18:26:59 | 只看該作者
19#
發(fā)表于 2025-3-24 19:20:04 | 只看該作者
Press Play! How Immersive Environments Support Problem-Solving Skills and Productive Failureve environments without disrupting the flow of gameplay. This type of assessment is known as stealth assessment. We also describe the challenges with assessing productive failure in game-based learning and implications for future research on assessment of learning in immersive environments.
20#
發(fā)表于 2025-3-24 23:54:53 | 只看該作者
New Perspectives on Game-Based Assessment with Process Data and Physiological Signalslearning as well as assessment scenarios. The ubiquitous availability of sensors acquiring physiological data allows for new and noninvasive ways of acquiring objective real-time data that can provide deeper insights into emotional and cognitive states of players. As the technology becomes less expe
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-5 11:30
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
浦北县| 昭觉县| 阿拉善盟| 垦利县| 华亭县| 秦皇岛市| 阳朔县| 巍山| 沂水县| 清原| 晋城| 武夷山市| 古丈县| 山东省| 井冈山市| 城步| 临邑县| 峨边| 来宾市| 鹰潭市| 家居| 龙州县| 莎车县| 中牟县| 玛多县| 金乡县| 宣武区| 从江县| 禄劝| 行唐县| 丹阳市| 江门市| 宁夏| 清远市| 五台县| 榆树市| 浦江县| 沁阳市| 锡林郭勒盟| 团风县| 湘潭市|