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Titlebook: Game User Experience Evaluation; Regina Bernhaupt Book 2015 Springer International Publishing Switzerland 2015 Game Design and Development

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21#
發(fā)表于 2025-3-25 05:56:49 | 只看該作者
Americanization and Henry James,not well defined, this chapter gives an overview on a large number of UX related terms, dimensions, factors and concepts. It presents specialized UX evaluation methods classified in (a) user-oriented methods including focus groups, interviews, questionnaires, experiments, observation, bio-physiologi
22#
發(fā)表于 2025-3-25 08:24:15 | 只看該作者
https://doi.org/10.1007/978-1-349-62677-9tly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience..This chapter will discuss the video game development process and the practices that studios currently use to achiev
23#
發(fā)表于 2025-3-25 14:54:34 | 只看該作者
24#
發(fā)表于 2025-3-25 18:21:42 | 只看該作者
25#
發(fā)表于 2025-3-25 21:57:10 | 只看該作者
America in the British Imagination field of human–computer interaction. Here is presented a candidate framework to analyze multidimensional user experience (UX) in games. Theoretically the framework is grounded both on previous game studies as well as relevant psychological theories. Methodologically it relies on multivariate data a
26#
發(fā)表于 2025-3-26 03:12:07 | 只看該作者
The 1960s: The Acme of American Power, introduces an experimental setting to measure UX aroused by facial expression of embodied conversational agents (ECAs). The experimental setup enables to measure the implications of ECAs in three contextual settings called “still,” “animated,” and “interaction.” Within the experiment, artificially
27#
發(fā)表于 2025-3-26 07:49:11 | 只看該作者
28#
發(fā)表于 2025-3-26 10:45:38 | 只看該作者
29#
發(fā)表于 2025-3-26 15:41:33 | 只看該作者
30#
發(fā)表于 2025-3-26 17:20:03 | 只看該作者
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