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Titlebook: Game User Experience Evaluation; Regina Bernhaupt Book 2015 Springer International Publishing Switzerland 2015 Game Design and Development

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發(fā)表于 2025-3-21 19:32:18 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Game User Experience Evaluation
編輯Regina Bernhaupt
視頻videohttp://file.papertrans.cn/381/380516/380516.mp4
概述Gives an overview on Games User Experience Evaluation methods used in research and industry.Provides a broad range of UX definitions and explains related concepts and dimensions.Presents user-oriented
叢書(shū)名稱Human–Computer Interaction Series
圖書(shū)封面Titlebook: Game User Experience Evaluation;  Regina Bernhaupt Book 2015 Springer International Publishing Switzerland 2015 Game Design and Development
描述.Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience..Fully updated, extended and revised this book is based upon the original publication .Evaluating User Experience in Games., and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience..Game User Experience Evaluation. allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle..
出版日期Book 2015
關(guān)鍵詞Game Design and Development; Game Development Lifecycle; Human –Computer Interaction; UX Evaluation Met
版次1
doihttps://doi.org/10.1007/978-3-319-15985-0
isbn_softcover978-3-319-36293-9
isbn_ebook978-3-319-15985-0Series ISSN 1571-5035 Series E-ISSN 2524-4477
issn_series 1571-5035
copyrightSpringer International Publishing Switzerland 2015
The information of publication is updating

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Video Game Development and User Experiencetly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience..This chapter will discuss the video game development process and the practices that studios currently use to achiev
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Games User Research and Physiological Game Evaluationgame; it comprises a collection of methods that allow designers to bring their creations closer to the initial vision of the player experience. With the prices of physiological sensors falling, and the advancement of research in this area, physiological evaluation will soon become a standard tool in
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Behavioral Telemetry in Games User Research the field of game analytics. Where traditionally user testing was limited to samples, it is today possible to obtain behavioral telemetry data from entire populations of players, and to map second-by-second interactions in the user testing lab. In this chapter, the focus is on the behavioral side o
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A Heuristic Framework for Evaluating User Experience in Gamesnd explain the concept of user-centred design for games. Furthermore we describe the history of heuristics for video games and the role of user experience of games in general. Based on our previous work and experience we propose a revised framework consisting of two sets of heuristics (game play/gam
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發(fā)表于 2025-3-23 06:31:33 | 只看該作者
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluationesign and evaluate for this new form of play. In this chapter, we encapsulate best practices for game design and evaluation, grounded in other game researchers’ work, as well as our own research and practice. We focus on a sub-area of social games that has experienced great growth and has attracted
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