找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Game User Experience Evaluation; Regina Bernhaupt Book 2015 Springer International Publishing Switzerland 2015 Game Design and Development

[復(fù)制鏈接]
樓主: Localized
11#
發(fā)表于 2025-3-23 13:18:02 | 只看該作者
Evaluating Exertion Gamesntal and social benefits, thus changing the way we play computer games. However, there is a lack of understanding of how to evaluate such exertion games, mainly because although the games’ facilitated bodily movements are believed to be responsible for the generated user experiences, they are not co
12#
發(fā)表于 2025-3-23 17:17:59 | 只看該作者
Beyond the Gamepad: HCI and Game Controller Design and Evaluationnce remains relatively unexplored. In this chapter we highlight the limitations of current practices with respect to designing support for both standard and innovative controllers in games. We proceed to explore the use of McNamara and Kirakowski’s (Interactions 13(6):26–28, 2006) theoretical framew
13#
發(fā)表于 2025-3-23 19:23:08 | 只看該作者
Book 2015lving user-experience..Game User Experience Evaluation. allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle..
14#
發(fā)表于 2025-3-23 22:14:13 | 只看該作者
15#
發(fā)表于 2025-3-24 06:13:51 | 只看該作者
16#
發(fā)表于 2025-3-24 07:51:46 | 只看該作者
17#
發(fā)表于 2025-3-24 12:12:32 | 只看該作者
1571-5035 s well as game designers and developers to get an overview on available methods for all stages of the development life cycle..978-3-319-36293-9978-3-319-15985-0Series ISSN 1571-5035 Series E-ISSN 2524-4477
18#
發(fā)表于 2025-3-24 16:03:55 | 只看該作者
19#
發(fā)表于 2025-3-24 22:58:08 | 只看該作者
User Experience Design for Inexperienced Gamers: GAP—Game Approachability Principlesersus one-on-one User Testing. Outcomes suggest potential for GAP as an (1) effective Heuristic Evaluation, (2) adjunct to User Testing, and (3) as a proactive checklist of principles in to conceptually design the new player experience and/or tutorial to increase Game Approachability—for all levels
20#
發(fā)表于 2025-3-25 01:09:38 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-11 22:50
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
凤山县| 永寿县| 措勤县| 汕头市| 吉木乃县| 涞源县| 曲松县| 伽师县| 霍山县| 油尖旺区| 开江县| 筠连县| 永兴县| 尉氏县| 茌平县| 巨野县| 济源市| 屏东县| 壶关县| 民乐县| 陇川县| 沈阳市| 托克逊县| 酉阳| 淮南市| 苏尼特右旗| 徐闻县| 突泉县| 西峡县| 区。| 惠州市| 镇雄县| 通州市| 四川省| 延庆县| 垣曲县| 抚顺县| 鞍山市| 宝坻区| 呼图壁县| 贵港市|