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Titlebook: Game User Experience Evaluation; Regina Bernhaupt Book 2015 Springer International Publishing Switzerland 2015 Game Design and Development

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31#
發(fā)表于 2025-3-26 22:38:02 | 只看該作者
Introduction: I Am Not an Africanist,ntal and social benefits, thus changing the way we play computer games. However, there is a lack of understanding of how to evaluate such exertion games, mainly because although the games’ facilitated bodily movements are believed to be responsible for the generated user experiences, they are not co
32#
發(fā)表于 2025-3-27 01:38:11 | 只看該作者
China’s Approach to Economic Diplomacynce remains relatively unexplored. In this chapter we highlight the limitations of current practices with respect to designing support for both standard and innovative controllers in games. We proceed to explore the use of McNamara and Kirakowski’s (Interactions 13(6):26–28, 2006) theoretical framew
33#
發(fā)表于 2025-3-27 08:19:10 | 只看該作者
34#
發(fā)表于 2025-3-27 11:49:58 | 只看該作者
35#
發(fā)表于 2025-3-27 16:38:45 | 只看該作者
978-3-319-36293-9Springer International Publishing Switzerland 2015
36#
發(fā)表于 2025-3-27 19:35:28 | 只看該作者
Game User Experience Evaluation978-3-319-15985-0Series ISSN 1571-5035 Series E-ISSN 2524-4477
37#
發(fā)表于 2025-3-28 01:11:11 | 只看該作者
https://doi.org/10.1057/9780230120587 GUR and game evaluation. Since mixed-method approaches are of increasingly prominent value, this chapter describes core GUR methods with a special focus on physiological evaluation, keeping in mind both benefits and limitations of the approach in academic and industrial applications.
38#
發(fā)表于 2025-3-28 04:17:50 | 只看該作者
Games User Research and Physiological Game Evaluation GUR and game evaluation. Since mixed-method approaches are of increasingly prominent value, this chapter describes core GUR methods with a special focus on physiological evaluation, keeping in mind both benefits and limitations of the approach in academic and industrial applications.
39#
發(fā)表于 2025-3-28 09:26:50 | 只看該作者
Americanization and Henry James,r the evaluation of social game play or exertion games. Summarizing the contributions in this book, a user-experience centered game development is presented, allowing readers to understand when in the life cycle to apply what kind of UX evaluation methods.
40#
發(fā)表于 2025-3-28 12:43:13 | 只看該作者
America in the Shadow of Empiresrom an introductory, top-down perspective. The chapter also introduces data mining as a toolbox that is available for analyzing large or small telemetry datasets. Finally, several case studies are used to showcase examples of how behavioral telemetry data can be used to evaluate game design in order to optimize the user experience.
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