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Titlebook: Essential Java 3D fast; Developing 3D Graphi Ian Palmer Book 2001 Springer-Verlag London 2001 3D.3D graphics.Animation.Augmented Reality.Ja

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21#
發(fā)表于 2025-3-25 06:55:35 | 只看該作者
Advanced Topics,Virtual Reality applications. Java 3D is very much aimed at these kinds of real-time applications, as we have already seen from the early chapters that looked at how the view model supported information about the physical dimensions of the user and their environment.
22#
發(fā)表于 2025-3-25 11:03:05 | 只看該作者
23#
發(fā)表于 2025-3-25 15:02:14 | 只看該作者
24#
發(fā)表于 2025-3-25 18:52:35 | 只看該作者
25#
發(fā)表于 2025-3-25 21:12:54 | 只看該作者
26#
發(fā)表于 2025-3-26 03:06:19 | 只看該作者
https://doi.org/10.1007/978-3-642-39608-3ams. As we said in Chapter 1, the examples we’ll be presenting here assume a working knowledge of Java and some background in 3D graphics. Only concepts that are new in Java 3D will be explained. We’ll start by explaining so me of the concepts that are fundamental to a Java 3D program. Next we’ll wr
27#
發(fā)表于 2025-3-26 04:32:03 | 只看該作者
28#
發(fā)表于 2025-3-26 09:00:57 | 只看該作者
Computational Imaging and Vision us to see the shape of the objects that we have created. We are now going to look at how we can define lights and materials to give the objects in the scene a more realistic appearance. We’ll start by looking at the way the lighting model works in Java 3D, which like the other features we’ve looked
29#
發(fā)表于 2025-3-26 15:38:52 | 只看該作者
30#
發(fā)表于 2025-3-26 18:07:07 | 只看該作者
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