書目名稱 | Essential Java 3D fast |
副標題 | Developing 3D Graphi |
編輯 | Ian Palmer |
視頻video | http://file.papertrans.cn/316/315465/315465.mp4 |
概述 | First book to introduce Java 3D at an introductory level.Includes 8 page colour section.Part of the popular Essential series.Includes supplementary material: |
叢書名稱 | Essential Series |
圖書封面 |  |
描述 | Packed with lots of examples and illustrations, including an 8-page colour section, .Essential Java 3D fast. is an introductory textbook for those who want to learn Java 3D fast..The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D..Learn about: Writing a simple Java 3D program;.Creating Shapes;.Defining Appearance;.Animation;.Behaviours..The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D. |
出版日期 | Book 2001 |
關(guān)鍵詞 | 3D; 3D graphics; Animation; Augmented Reality; Java; Java 3D; Morphing; Textur; interaction |
版次 | 1 |
doi | https://doi.org/10.1007/978-1-4471-0271-7 |
isbn_softcover | 978-1-85233-394-2 |
isbn_ebook | 978-1-4471-0271-7Series ISSN 1439-975X |
issn_series | 1439-975X |
copyright | Springer-Verlag London 2001 |