找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Essential Java 3D fast; Developing 3D Graphi Ian Palmer Book 2001 Springer-Verlag London 2001 3D.3D graphics.Animation.Augmented Reality.Ja

[復(fù)制鏈接]
查看: 25988|回復(fù): 41
樓主
發(fā)表于 2025-3-21 19:42:06 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱(chēng)Essential Java 3D fast
副標(biāo)題Developing 3D Graphi
編輯Ian Palmer
視頻videohttp://file.papertrans.cn/316/315465/315465.mp4
概述First book to introduce Java 3D at an introductory level.Includes 8 page colour section.Part of the popular Essential series.Includes supplementary material:
叢書(shū)名稱(chēng)Essential Series
圖書(shū)封面Titlebook: Essential Java 3D fast; Developing 3D Graphi Ian Palmer Book 2001 Springer-Verlag London 2001 3D.3D graphics.Animation.Augmented Reality.Ja
描述Packed with lots of examples and illustrations, including an 8-page colour section, .Essential Java 3D fast. is an introductory textbook for those who want to learn Java 3D fast..The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D..Learn about: Writing a simple Java 3D program;.Creating Shapes;.Defining Appearance;.Animation;.Behaviours..The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
出版日期Book 2001
關(guān)鍵詞3D; 3D graphics; Animation; Augmented Reality; Java; Java 3D; Morphing; Textur; interaction
版次1
doihttps://doi.org/10.1007/978-1-4471-0271-7
isbn_softcover978-1-85233-394-2
isbn_ebook978-1-4471-0271-7Series ISSN 1439-975X
issn_series 1439-975X
copyrightSpringer-Verlag London 2001
The information of publication is updating

書(shū)目名稱(chēng)Essential Java 3D fast影響因子(影響力)




書(shū)目名稱(chēng)Essential Java 3D fast影響因子(影響力)學(xué)科排名




書(shū)目名稱(chēng)Essential Java 3D fast網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱(chēng)Essential Java 3D fast網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱(chēng)Essential Java 3D fast被引頻次




書(shū)目名稱(chēng)Essential Java 3D fast被引頻次學(xué)科排名




書(shū)目名稱(chēng)Essential Java 3D fast年度引用




書(shū)目名稱(chēng)Essential Java 3D fast年度引用學(xué)科排名




書(shū)目名稱(chēng)Essential Java 3D fast讀者反饋




書(shū)目名稱(chēng)Essential Java 3D fast讀者反饋學(xué)科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒(méi)有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:23:48 | 只看該作者
https://doi.org/10.1007/978-3-642-39608-3ts that are new in Java 3D will be explained. We’ll start by explaining so me of the concepts that are fundamental to a Java 3D program. Next we’ll write a very simple program that displays a static cube from a fixed viewpoint. In further chapters we’ll modify and add features to this pro gram to learn the other features of Java 3D.
板凳
發(fā)表于 2025-3-22 04:15:21 | 只看該作者
Computational Imaging and Visione scene a more realistic appearance. We’ll start by looking at the way the lighting model works in Java 3D, which like the other features we’ve looked at so far doesn’t stray very far from that used in other existing graphics systems. We’ll follow this by looking at material features and then the light types and settings.
地板
發(fā)表于 2025-3-22 05:08:46 | 只看該作者
5#
發(fā)表于 2025-3-22 11:31:22 | 只看該作者
6#
發(fā)表于 2025-3-22 14:22:03 | 只看該作者
7#
發(fā)表于 2025-3-22 18:51:29 | 只看該作者
8#
發(fā)表于 2025-3-22 23:07:27 | 只看該作者
9#
發(fā)表于 2025-3-23 04:10:11 | 只看該作者
10#
發(fā)表于 2025-3-23 06:51:34 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-16 02:30
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
锦州市| 黎川县| 九龙县| 云浮市| 肇庆市| 腾冲县| 剑河县| 巧家县| 资源县| 聂荣县| 牟定县| 双桥区| 阳东县| 黔江区| 东安县| 龙游县| 鄂伦春自治旗| 兴仁县| 冕宁县| 邓州市| 永春县| 白山市| 曲水县| 陆河县| 潞城市| 岑巩县| 哈巴河县| 涞源县| 象州县| 舟山市| 射洪县| 宕昌县| 崇礼县| 长岭县| 北安市| 万年县| 鄂尔多斯市| 客服| 崇阳县| 那曲县| 武胜县|