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Titlebook: Entertainment Computing; Technologies and App Ryohei Nakatsu,Junichi Hoshino Book 2003 IFIP International Federation for Information Proces

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樓主: malcontented
21#
發(fā)表于 2025-3-25 06:59:13 | 只看該作者
When Psychology Turns to Spiritualityfinding. The problem appears for artificial creatures in virtual environments and for computer-controlled characters in 2D or 3D games, which have to exhibit so-called opportunistic behaviors. We present a simple framework and an effective algorithm based on goal reordering using local search techniques.
22#
發(fā)表于 2025-3-25 08:28:59 | 只看該作者
https://doi.org/10.1007/b138889 implemented a toolkit for programming card games on the Internet. By using our toolkit, people can easily implement various card game programs without much programming skills or expert knowledge of computer science. We show some examples of how to develop card game programs using our toolkit.
23#
發(fā)表于 2025-3-25 12:43:40 | 只看該作者
24#
發(fā)表于 2025-3-25 17:30:16 | 只看該作者
https://doi.org/10.1007/978-3-319-69011-7lculation time. This paper proposes a method for real-time animations of water droplets running down on a glass plate, using graphics hardware. The proposed method takes into account depth of field effects, and makes it possible to change the focal point interactively depending on a point in the center of the scene being observed.
25#
發(fā)表于 2025-3-25 20:39:42 | 只看該作者
Ways of Knowing and Models of Writing,be manipulated by breathing without using hands and any of physical pointing devices. In this paper, we describe our prototype system and demonstrate its application sub-systems which especially applied to entertainment fields.
26#
發(fā)表于 2025-3-26 00:11:54 | 只看該作者
Multiplayer Game Cheating Prevention with Pipelined Lockstep Protocolrevious work has studied synchronization techniques [1] and cheat-proofing techniques [2] in isolation, without exploring their interaction. Our optimization has the same guarantee as current cheat-proofing techniques and can increase interaction rate between players in real-time multiplayer games.
27#
發(fā)表于 2025-3-26 06:58:24 | 只看該作者
28#
發(fā)表于 2025-3-26 09:06:32 | 只看該作者
29#
發(fā)表于 2025-3-26 13:47:47 | 只看該作者
30#
發(fā)表于 2025-3-26 18:42:16 | 只看該作者
Real-Time Character Animation Using Puppet Metaphorppet show has enough entertainment aspects. Moreover, the puppet is also children toy and it is easy to manipulate for even children. Then the authors employ the puppet metaphor for motion design of computer animation creation.
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