書(shū)目名稱 | Entertainment Computing | 副標(biāo)題 | Technologies and App | 編輯 | Ryohei Nakatsu,Junichi Hoshino | 視頻video | http://file.papertrans.cn/312/311599/311599.mp4 | 叢書(shū)名稱 | IFIP Advances in Information and Communication Technology | 圖書(shū)封面 |  | 描述 | This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Vide | 出版日期 | Book 2003 | 關(guān)鍵詞 | LEGO Mindstorms; Mindstorms; Performance; algorithms; animation; autonom; autonomous agents; communication; | 版次 | 1 | doi | https://doi.org/10.1007/978-0-387-35660-0 | isbn_softcover | 978-1-4757-5153-6 | isbn_ebook | 978-0-387-35660-0Series ISSN 1868-4238 Series E-ISSN 1868-422X | issn_series | 1868-4238 | copyright | IFIP International Federation for Information Processing 2003 |
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