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Titlebook: Entertainment Computing; Technologies and App Ryohei Nakatsu,Junichi Hoshino Book 2003 IFIP International Federation for Information Proces

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發(fā)表于 2025-3-21 19:18:39 | 只看該作者 |倒序?yàn)g覽 |閱讀模式
書(shū)目名稱Entertainment Computing
副標(biāo)題Technologies and App
編輯Ryohei Nakatsu,Junichi Hoshino
視頻videohttp://file.papertrans.cn/312/311599/311599.mp4
叢書(shū)名稱IFIP Advances in Information and Communication Technology
圖書(shū)封面Titlebook: Entertainment Computing; Technologies and App Ryohei Nakatsu,Junichi Hoshino Book 2003 IFIP International Federation for Information Proces
描述This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Vide
出版日期Book 2003
關(guān)鍵詞LEGO Mindstorms; Mindstorms; Performance; algorithms; animation; autonom; autonomous agents; communication;
版次1
doihttps://doi.org/10.1007/978-0-387-35660-0
isbn_softcover978-1-4757-5153-6
isbn_ebook978-0-387-35660-0Series ISSN 1868-4238 Series E-ISSN 1868-422X
issn_series 1868-4238
copyrightIFIP International Federation for Information Processing 2003
The information of publication is updating

書(shū)目名稱Entertainment Computing影響因子(影響力)




書(shū)目名稱Entertainment Computing影響因子(影響力)學(xué)科排名




書(shū)目名稱Entertainment Computing網(wǎng)絡(luò)公開(kāi)度




書(shū)目名稱Entertainment Computing網(wǎng)絡(luò)公開(kāi)度學(xué)科排名




書(shū)目名稱Entertainment Computing被引頻次




書(shū)目名稱Entertainment Computing被引頻次學(xué)科排名




書(shū)目名稱Entertainment Computing年度引用




書(shū)目名稱Entertainment Computing年度引用學(xué)科排名




書(shū)目名稱Entertainment Computing讀者反饋




書(shū)目名稱Entertainment Computing讀者反饋學(xué)科排名




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