找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Entertainment Computing; Technologies and App Ryohei Nakatsu,Junichi Hoshino Book 2003 IFIP International Federation for Information Proces

[復(fù)制鏈接]
樓主: malcontented
31#
發(fā)表于 2025-3-26 21:06:11 | 只看該作者
32#
發(fā)表于 2025-3-27 03:12:29 | 只看該作者
33#
發(fā)表于 2025-3-27 07:58:48 | 只看該作者
Under the Influence: Using Natural Language in Interactive Storytelling however able to interfere with the course of action by issuing advice to the characters. This is achieved by recognising corresponding speech acts and mapping them to the plans which implement characters’ behaviours in the story. We discuss some examples based on a preliminary, yet fully implemented, prototype.
34#
發(fā)表于 2025-3-27 10:32:41 | 只看該作者
Multi-Goal Path-Finding for Autonomous Agents in Virtual Worldsfinding. The problem appears for artificial creatures in virtual environments and for computer-controlled characters in 2D or 3D games, which have to exhibit so-called opportunistic behaviors. We present a simple framework and an effective algorithm based on goal reordering using local search techniques.
35#
發(fā)表于 2025-3-27 14:26:41 | 只看該作者
A Toolkit for Developing Programs of Card Games Played on the Internet implemented a toolkit for programming card games on the Internet. By using our toolkit, people can easily implement various card game programs without much programming skills or expert knowledge of computer science. We show some examples of how to develop card game programs using our toolkit.
36#
發(fā)表于 2025-3-27 18:50:59 | 只看該作者
The Evolution of Strong Othello ProgramsTakeshi Murakami in 1997. The focus of this article is the evolution of Othello evaluation functions and heuristic search techniques which quite nicely reflect the general A.I. trend of replacing slow and error-prone manual tuning by automated machine learning approaches.
37#
發(fā)表于 2025-3-27 22:32:47 | 只看該作者
38#
發(fā)表于 2025-3-28 05:27:58 | 只看該作者
Kirifuki: Inhaling and Exhaling Interaction with Visual Objectsbe manipulated by breathing without using hands and any of physical pointing devices. In this paper, we describe our prototype system and demonstrate its application sub-systems which especially applied to entertainment fields.
39#
發(fā)表于 2025-3-28 06:33:34 | 只看該作者
The World Today: A Net Assessment,revious work has studied synchronization techniques [1] and cheat-proofing techniques [2] in isolation, without exploring their interaction. Our optimization has the same guarantee as current cheat-proofing techniques and can increase interaction rate between players in real-time multiplayer games.
40#
發(fā)表于 2025-3-28 13:14:03 | 只看該作者
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-23 22:47
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
新河县| 巴林左旗| 大埔县| 武穴市| 汨罗市| 通州区| 和龙市| 弥渡县| 邓州市| 洪泽县| 军事| 淮阳县| 金寨县| 房山区| 吕梁市| 沙坪坝区| 濉溪县| 聂荣县| 玉田县| 莲花县| 江安县| 富平县| 迁安市| 永善县| 共和县| 长丰县| 齐齐哈尔市| 宝应县| 乌拉特前旗| 东至县| 安泽县| 云龙县| 万载县| 宜春市| 鄂伦春自治旗| 新沂市| 越西县| 漳平市| 元氏县| 六枝特区| 靖西县|