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Titlebook: Disciplinary Literacy and Gamified Learning in Middle School Classrooms; Questing Through Tim Leslie Haas,Jill T. Tussey,Michelle Metzger T

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發(fā)表于 2025-3-21 19:50:00 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Disciplinary Literacy and Gamified Learning in Middle School Classrooms
副標題Questing Through Tim
編輯Leslie Haas,Jill T. Tussey,Michelle Metzger
視頻videohttp://file.papertrans.cn/281/280903/280903.mp4
概述Includes replicable lessons for middle school and high school classrooms.Provides sample quests in a digital format.Demonstrates aligned national and international standards for each chapter and grade
叢書名稱Springer Texts in Education
圖書封面Titlebook: Disciplinary Literacy and Gamified Learning in Middle School Classrooms; Questing Through Tim Leslie Haas,Jill T. Tussey,Michelle Metzger T
描述This textbook prepares teachers to incorporate gamified learning experiences into middle school classrooms. Its focus provides concrete examples of how to seamlessly integrate literacy across disciplines in a fun, engaging, and unique way for all learners. Furthermore, this book offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy..This unique book begins with engineering marvels that span across centuries and locations. The ten chapters, in chronological order, are titled: Acropolis, Petra, Colosseum, Chichen Itza, Moai, Red Square, Taj Mahal, Neuschwanstein, Eiffel Tower, and Sydney Opera House. By focusing on specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also chances to explore the artistic merit and the art created about and around each marvel. Ad
出版日期Textbook 2022
關鍵詞Game-Based Learning for Secondary; STEAM Education for Secondary; STEM Education for Secondary; Digital
版次1
doihttps://doi.org/10.1007/978-3-030-99422-8
isbn_softcover978-3-030-99421-1
isbn_ebook978-3-030-99422-8Series ISSN 2366-7672 Series E-ISSN 2366-7680
issn_series 2366-7672
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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Colosseum,or student players to explore art, engineering, literacy, math, science, social studies, and technology in unique and engaging ways. Standards based learning objectives, relevant resources, engaging activities, and built-in assessments allow for discovery, discussion, and creation in an interactive
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Red Square,student players to explore art, engineering, literacy, math, science, social studies, and technology in unique and engaging ways. Standards based learning objectives, relevant resources, engaging activities, and built-in assessments allow for discovery, discussion, and creation in an interactive atm
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Textbook 2022ein, Eiffel Tower, and Sydney Opera House. By focusing on specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also chances to explore the artistic merit and the art created about and around each marvel. Ad
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