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Titlebook: Disciplinary Literacy and Gamified Learning in Elementary Classrooms; Questing Through Tim Leslie Haas,Michelle Metzger,Jill T. Tussey Text

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發(fā)表于 2025-3-21 18:55:59 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Disciplinary Literacy and Gamified Learning in Elementary Classrooms
副標題Questing Through Tim
編輯Leslie Haas,Michelle Metzger,Jill T. Tussey
視頻videohttp://file.papertrans.cn/281/280902/280902.mp4
概述Includes replicable lessons for lower elementary/primary and upper elementary/primary classrooms.Provides sample quests in a digital format.Demonstrates aligned national and international standards fo
叢書名稱Springer Texts in Education
圖書封面Titlebook: Disciplinary Literacy and Gamified Learning in Elementary Classrooms; Questing Through Tim Leslie Haas,Michelle Metzger,Jill T. Tussey Text
描述This textbook provides real world examples of how disciplinary literacy can incorporate gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It also presents concrete examples of how to seamlessly integrate literacy within other subjects in engaging and unique ways. Furthermore, this text offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy..This unique volume begins with engineering marvels that span across centuries and locations. The eight chapters focus on the following marvels in chronological order: Great Pyramid of Giza, Stonehenge, Leaning Tower of Pisa, Great Wall of China, Machu Picchu, Panama Canal, Golden Gate Bridge, and International Space Station. By focusing on these specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. Th
出版日期Textbook 2021
關(guān)鍵詞Game-Based Learning for Elementary; STEAM Education Elementary; STEM Education Elementary; Digital Lite
版次1
doihttps://doi.org/10.1007/978-3-030-80349-0
isbn_softcover978-3-030-80348-3
isbn_ebook978-3-030-80349-0Series ISSN 2366-7672 Series E-ISSN 2366-7680
issn_series 2366-7672
copyrightThe Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
The information of publication is updating

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978-3-030-80348-3The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerl
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Dorte Kornerup Ditlevsen,Kateryna Kolkovastudent players to explore art, engineering, literacy, math, science, social studies, and technology in unique and engaging ways. Standards based learning objectives, relevant resources, engaging activities, and built-in assessments allow for discovery, discussion, and creation in an interactive atm
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The Matrix Exponential Functionr student players to explore art, engineering, literacy, math, science, social studies, and technology. Standards based learning objectives, relevant resources, engaging activities, and built-in assessments allow for discovery, discussion, and creation in an interactive atmosphere. Student players w
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Joachim Hilgert,Karl-Hermann Neebs for student players to explore art, engineering, literacy, math, science, social studies, and technology. Learning objectives, relevant resources, engaging activities, and built-in assessments allow for discovery, discussion, and creation in an interactive atmosphere. Student players will act, cre
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https://doi.org/10.1007/978-94-007-6552-8es opportunities for student players to explore art, engineering, literacy, math, science, social studies, and technology. Learning objectives, relevant resources, engaging activities, and built-in assessments allow for discovery, discussion, and creation in an interactive atmosphere. Student player
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