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Titlebook: Design, User Experience, and Usability. Practice and Case Studies; 8th International Co Aaron Marcus,Wentao Wang Conference proceedings 201

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樓主: CLOG
41#
發(fā)表于 2025-3-28 16:12:42 | 只看該作者
42#
發(fā)表于 2025-3-28 21:07:34 | 只看該作者
https://doi.org/10.1007/978-1-4471-0965-5 and Spain to work with the technology as part of a limited ethnographic study, and to complete a standard ease-of-use questionnaire. Comparing the results, we found that the quantitative measures to be poor predictors of a willingness to explore the affordances presented by the technology. Although
43#
發(fā)表于 2025-3-29 01:01:50 | 只看該作者
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發(fā)表于 2025-3-29 06:54:17 | 只看該作者
45#
發(fā)表于 2025-3-29 07:28:50 | 只看該作者
https://doi.org/10.1007/978-1-4613-8093-1ture review was conducted in order to identify usability evaluation guidelines for mobile educational games, which are concerning primary school students as users. This work is the first step toward making a set of usability guidelines for the evaluation of mobile educational games for Primary school students.
46#
發(fā)表于 2025-3-29 14:11:14 | 只看該作者
47#
發(fā)表于 2025-3-29 18:15:20 | 只看該作者
A Systematic Literature Review of Usability Evaluation Guidelines on Mobile Educational Games for Prture review was conducted in order to identify usability evaluation guidelines for mobile educational games, which are concerning primary school students as users. This work is the first step toward making a set of usability guidelines for the evaluation of mobile educational games for Primary school students.
48#
發(fā)表于 2025-3-29 23:29:54 | 只看該作者
Conference proceedings 2019d Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019..The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions..
49#
發(fā)表于 2025-3-30 02:47:54 | 只看該作者
50#
發(fā)表于 2025-3-30 08:02:18 | 只看該作者
Usability and Playability Heuristics for Augmented Reality Video Games in Smartphonesith the game and its characters. This article presents a proposal of usability and playability heuristics for the evaluation of augmented reality video games on smartphones. The proposal was validated with surveys and a case study, with the help of end users and usability experts.
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