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Titlebook: Design, User Experience, and Usability. Practice and Case Studies; 8th International Co Aaron Marcus,Wentao Wang Conference proceedings 201

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樓主: CLOG
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發(fā)表于 2025-3-30 10:26:23 | 只看該作者
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發(fā)表于 2025-3-30 13:22:09 | 只看該作者
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發(fā)表于 2025-3-30 16:43:06 | 只看該作者
54#
發(fā)表于 2025-3-30 22:17:27 | 只看該作者
55#
發(fā)表于 2025-3-31 01:46:59 | 只看該作者
F. J. Haddy,M. B. Pamnani,D. L. Cloughtext-specific determined target user - financial managers working within the financial services industry. The model’s metric weightings are determined through key informant interviews. The presented model will be the working framework from which a series of comparative usability tests will be carried out within the target organisation.
56#
發(fā)表于 2025-3-31 06:59:31 | 只看該作者
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發(fā)表于 2025-3-31 09:11:07 | 只看該作者
0302-9743 rience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019..The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 sub
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發(fā)表于 2025-3-31 14:08:53 | 只看該作者
59#
發(fā)表于 2025-3-31 21:20:09 | 只看該作者
Conceptual Influences and Developmentsith the game and its characters. This article presents a proposal of usability and playability heuristics for the evaluation of augmented reality video games on smartphones. The proposal was validated with surveys and a case study, with the help of end users and usability experts.
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