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Titlebook: Design, User Experience, and Usability. Practice and Case Studies; 8th International Co Aaron Marcus,Wentao Wang Conference proceedings 201

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書目名稱Design, User Experience, and Usability. Practice and Case Studies
副標(biāo)題8th International Co
編輯Aaron Marcus,Wentao Wang
視頻videohttp://file.papertrans.cn/269/268848/268848.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Design, User Experience, and Usability. Practice and Case Studies; 8th International Co Aaron Marcus,Wentao Wang Conference proceedings 201
描述The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019..The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions..DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXUpractice; DUXU case studies.
出版日期Conference proceedings 2019
關(guān)鍵詞Human-Computer Interaction (HCI); user interfaces; user experience; software engineering; internet; inter
版次1
doihttps://doi.org/10.1007/978-3-030-23535-2
isbn_softcover978-3-030-23534-5
isbn_ebook978-3-030-23535-2Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer Nature Switzerland AG 2019
The information of publication is updating

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Conceptual Influences and Developmentsements of the real world with virtual objects. Its use in video games is one of the most prominent, which expands the ways in which players interact with the game and its characters. This article presents a proposal of usability and playability heuristics for the evaluation of augmented reality vide
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Conceptual Influences and Developmentsw of Literature (SRL), in which it found other studies published in the last five years that evaluate TUI applications, analyzing the methods and tools used to perform them, relating these with an experiment of evaluation at AR Sandbox application, discuss in order to contribute of the proposal of n
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https://doi.org/10.1007/978-3-642-59938-5owever, the definition of UX and its constructs is still a work in progress, making User Experience a concept open to various interpretations. Consequently, the development of UX evaluation methods and instruments rely on very different assumptions, often making professionals and beginning researche
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Fundamental Fault in Hypertensioncess lead to the uncertainty of service usability. The focus of usability in service on design and test can avoid or minimize the uncertainty of service experience to the maximum extent. The concept and mechanism of “Service Co-creation” in this paper plays an important role in this process, includi
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