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Titlebook: Curves and Surfaces for Computer Graphics; David Salomon Textbook 2006 Springer-Verlag New York 2006 Animation.Interpolation.Mathematica.a

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書目名稱Curves and Surfaces for Computer Graphics
編輯David Salomon
視頻videohttp://file.papertrans.cn/242/241558/241558.mp4
概述Contains sections on curves and surfaces by refinement and on sweep surfaces, many examples worked out in detail, gallery with colored images and Mathematica code listings.Has a website maintained and
圖書封面Titlebook: Curves and Surfaces for Computer Graphics;  David Salomon Textbook 2006 Springer-Verlag New York 2006 Animation.Interpolation.Mathematica.a
描述.Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics...Key features:..- Good foundational mathematical introduction to curves and surfaces; no advanced math required..- Topics organized by different interpolation/approximation techniques, each technique?providing useful information about curves and surfaces..- Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader..- Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces..- Web site maintained and updated by the author, providing readers with errata and auxiliary material..This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a g
出版日期Textbook 2006
關(guān)鍵詞Animation; Interpolation; Mathematica; architecture; computer; computer graphics; computer science
版次1
doihttps://doi.org/10.1007/0-387-28452-4
isbn_softcover978-1-4419-2023-2
isbn_ebook978-0-387-28452-1
copyrightSpringer-Verlag New York 2006
The information of publication is updating

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,Bézier Approximation,Bézier methods for curves and surfaces are popular, are commonly used in practical work, and are described here in detail. Two approaches to the design of a Bézier curve are described, one using Bernstein polynomials and the other using the mediation operator. Both rectangular and triangular Bézier surface patches are discussed, with examples.
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https://doi.org/10.1007/978-981-99-1685-6, models that are based on curves. It seems that straight line segments and flat surface patches, which are simple geometric figures, cannot play an important role in achieving realism, yet they turn out to be useful in many instances. A smooth curve can be approximated by a set of short straight se
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