找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computers and Games; 4th International Co H. Jaap Herik,Yngvi Bj?rnsson,Nathan S. Netanyahu Conference proceedings 2006 Springer-Verlag Ber

[復(fù)制鏈接]
樓主: 信賴
11#
發(fā)表于 2025-3-23 12:53:49 | 只看該作者
12#
發(fā)表于 2025-3-23 16:55:33 | 只看該作者
13#
發(fā)表于 2025-3-23 20:06:42 | 只看該作者
14#
發(fā)表于 2025-3-24 00:03:11 | 只看該作者
15#
發(fā)表于 2025-3-24 04:12:01 | 只看該作者
*-M, Performance in Backgammon,p from 3) under tournament conditions on regular hardware without using risky forward-pruning techniques. We also present empirical evidence that with today’s sophisticated evaluation functions good checker play in backgammon does not require deep searches.
16#
發(fā)表于 2025-3-24 10:35:56 | 只看該作者
,Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go,ior to the other ones. At each iteration, random games are started at leaf nodes to compute mean values. The progressive pruning rule and the min-max rule are applied to non terminal nodes. We set up experiments demonstrating the relevance of this approach. . used this algorithm at the 8. Computer Olympiad held in Graz.
17#
發(fā)表于 2025-3-24 13:58:26 | 只看該作者
Learning to Estimate Potential Territory in the Game of Go,ds. New trainable methods are presented for learning to estimate potential territory from examples. The trainable methods can be used in combination with our previously developed method for predicting life and death [25]. Experiments show that all methods are greatly improved by adding knowledge of life and death.
18#
發(fā)表于 2025-3-24 18:43:57 | 只看該作者
Searching for Compound Goals Using Relevancy Zones in the Game of Go,. In this paper, we propose a general method that uses these relevancy zones for searching for compound goals. A compound goal is constructed from less complex atomic goals, using the standard connectives. In contrast to other approaches that treat goals separately in the search phase, compound goal search obtains exact results.
19#
發(fā)表于 2025-3-24 21:50:06 | 只看該作者
20#
發(fā)表于 2025-3-25 00:21:27 | 只看該作者
https://doi.org/10.1007/978-0-387-72772-1ogram to play the opening well. We discuss a number of possible methods for creating opening books, focusing mainly on automatic construction, and explain which seem best suited for games with large branching factors such as Amazons.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-11 05:52
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
云南省| 宣化县| 鄂温| 天气| 郁南县| 容城县| 马公市| 蕉岭县| 长葛市| 安远县| 秦安县| 霞浦县| 喀喇沁旗| 伊宁县| 昂仁县| 衡山县| 肇源县| 白沙| 尼木县| 固始县| 肥西县| 大竹县| 聊城市| 晋城| 自治县| 荣成市| 黄龙县| 哈尔滨市| 当雄县| 屯昌县| 云南省| 得荣县| 敦化市| 商都县| 吉首市| 绥宁县| 连城县| 金塔县| 曲周县| 台州市| 昭平县|