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Titlebook: Computers and Games; 4th International Co H. Jaap Herik,Yngvi Bj?rnsson,Nathan S. Netanyahu Conference proceedings 2006 Springer-Verlag Ber

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發(fā)表于 2025-3-21 16:59:23 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Computers and Games
副標(biāo)題4th International Co
編輯H. Jaap Herik,Yngvi Bj?rnsson,Nathan S. Netanyahu
視頻videohttp://file.papertrans.cn/235/234649/234649.mp4
叢書名稱Lecture Notes in Computer Science
圖書封面Titlebook: Computers and Games; 4th International Co H. Jaap Herik,Yngvi Bj?rnsson,Nathan S. Netanyahu Conference proceedings 2006 Springer-Verlag Ber
出版日期Conference proceedings 2006
關(guān)鍵詞artificial intelligence; chess; computer; computer chess; computer chess championship; database; intellige
版次1
doihttps://doi.org/10.1007/11674399
isbn_softcover978-3-540-32488-1
isbn_ebook978-3-540-32489-8Series ISSN 0302-9743 Series E-ISSN 1611-3349
issn_series 0302-9743
copyrightSpringer-Verlag Berlin Heidelberg 2006
The information of publication is updating

書目名稱Computers and Games影響因子(影響力)




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Structured Peer-to-Peer Resource Space,p from 3) under tournament conditions on regular hardware without using risky forward-pruning techniques. We also present empirical evidence that with today’s sophisticated evaluation functions good checker play in backgammon does not require deep searches.
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Structured Peer-to-Peer Resource Space,ds. New trainable methods are presented for learning to estimate potential territory from examples. The trainable methods can be used in combination with our previously developed method for predicting life and death [25]. Experiments show that all methods are greatly improved by adding knowledge of life and death.
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https://doi.org/10.1007/978-0-387-72772-1. In this paper, we propose a general method that uses these relevancy zones for searching for compound goals. A compound goal is constructed from less complex atomic goals, using the standard connectives. In contrast to other approaches that treat goals separately in the search phase, compound goal search obtains exact results.
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