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Titlebook: Computers and Games; 4th International Co H. Jaap Herik,Yngvi Bj?rnsson,Nathan S. Netanyahu Conference proceedings 2006 Springer-Verlag Ber

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51#
發(fā)表于 2025-3-30 09:49:07 | 只看該作者
52#
發(fā)表于 2025-3-30 16:05:43 | 只看該作者
53#
發(fā)表于 2025-3-30 19:17:19 | 只看該作者
Efficient Control of Selective Simulations,uations. The value of selective sampling has been demonstrated in domains such as Backgammon, Scrabble, poker, bridge, and even Go. This article describes efficient methods for controlling selective simulations.
54#
發(fā)表于 2025-3-30 21:45:46 | 只看該作者
Building a World-Champion Arimaa Program,to beat a top human player. My program, ., won the 2004 computer championship, but failed to beat Omar for the prize. This paper describes the problems with building a strong Arimaa program and details of the program’s design.
55#
發(fā)表于 2025-3-31 01:06:09 | 只看該作者
Blockage Detection in Pawn Endings, no additional overhead. By examining different elements of the pawn structure, the method checks whether the Pawns form a blockage which prevents the King from penetrating into the opponent’s camp. It then checks several criteria to find out whether the blockage is permanent.
56#
發(fā)表于 2025-3-31 07:33:47 | 只看該作者
57#
發(fā)表于 2025-3-31 09:59:37 | 只看該作者
https://doi.org/10.1007/11674399artificial intelligence; chess; computer; computer chess; computer chess championship; database; intellige
58#
發(fā)表于 2025-3-31 14:58:59 | 只看該作者
978-3-540-32488-1Springer-Verlag Berlin Heidelberg 2006
59#
發(fā)表于 2025-3-31 18:57:47 | 只看該作者
Efficient Control of Selective Simulations,uations. The value of selective sampling has been demonstrated in domains such as Backgammon, Scrabble, poker, bridge, and even Go. This article describes efficient methods for controlling selective simulations.
60#
發(fā)表于 2025-3-31 22:27:51 | 只看該作者
Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games,n of the game. Although the program plays reasonably well, it is oblivious to the opponent’s weaknesses and biases. Modeling the opponent to exploit predictability is critical to success at poker. This paper introduces ., a program that uses a game-tree search algorithm to compute the expected value
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