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Titlebook: Computer Games as a Sociocultural Phenomenon; Games Without Fronti Andreas Jahn-Sudmann,Ralf Stockmann Book 2008 Palgrave Macmillan, a divi

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樓主: MIFF
41#
發(fā)表于 2025-3-28 18:23:38 | 只看該作者
Using Parental help to Modify Behaviour, alarming parents, politicians and theorists alike. Contributing to a rich body of inquiry, this essay investigates the role of computer languages — code — in the creation of gaming content, its structures and narratives. Arguably, computer languages encapsulate interactive media products similarly
42#
發(fā)表于 2025-3-28 18:57:28 | 只看該作者
https://doi.org/10.1007/978-1-349-09001-3s with images, plotlines or game-actions reminiscent of the events. According to one observer, the attacks sent the industry ‘into a frenzy’ (ConsoleWire.com Staff, 2001). On 12 September, Electronic Arts (EA), the world’s largest game publisher, suspended ., an ‘immersive game’ that blurred boundar
43#
發(fā)表于 2025-3-28 23:38:14 | 只看該作者
https://doi.org/10.1007/978-1-349-09001-3ory a narrative of events, casualties and experiences of battle? Or does the war story inform and shape the very act of war? Is ‘realism’ the most important criterion when evaluating a representation of war or do the stories we fabricate shape our experience and comprehension of war? Perhaps the con
44#
發(fā)表于 2025-3-29 04:27:28 | 只看該作者
45#
發(fā)表于 2025-3-29 11:09:41 | 只看該作者
Daniel Xerri,Patricia Vella Briffaf soldiers, policemen, secret agents or professional killers (., 2004), which implies war action or ‘small-scale violence’, such as shootings or bombings. Rapid progress in computing technology has rendered the audiovisual appearance and the interactive quality of today’s video-game violence extreme
46#
發(fā)表于 2025-3-29 12:07:25 | 只看該作者
Daniel Xerri,Patricia Vella Briffas of emotional response to what kind of ideological factors realise themselves in the game world, but all are predicated on the fact that there is always an ethical system implicit to a game’s architecture. Friedman (1999), for instance, focuses on the specific manifestations of ideology in the game
47#
發(fā)表于 2025-3-29 15:47:40 | 只看該作者
Daniel Xerri,Patricia Vella Briffasure. In games, triumph is possible even for those whose actual life is no bed of roses. An old German saying is ‘Aus Spiel wird Ernst’, meaning that in the serious player’s mind the boundaries between playing and real life are blurred. Gaming has never been on par with reality but has, at the same
48#
發(fā)表于 2025-3-29 20:02:53 | 只看該作者
Lessons Learned from Voices Across the Globeaced technology’ because ‘the actual status of the cyborg is murky as to whether it is a metaphor, a dreamlike fantasy and/or a literal being’. In particular, Morse (1998, p. 125) cites the problem of inhabiting both an organic and a virtual body: ‘Travelers on the virtual highways of an information
49#
發(fā)表于 2025-3-30 02:32:50 | 只看該作者
50#
發(fā)表于 2025-3-30 07:52:59 | 只看該作者
uter games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.978-1-349-36093-2978-0-230-58330-6
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