找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Computer Games as a Sociocultural Phenomenon; Games Without Fronti Andreas Jahn-Sudmann,Ralf Stockmann Book 2008 Palgrave Macmillan, a divi

[復制鏈接]
查看: 19607|回復: 49
樓主
發(fā)表于 2025-3-21 17:13:38 | 只看該作者 |倒序瀏覽 |閱讀模式
書目名稱Computer Games as a Sociocultural Phenomenon
副標題Games Without Fronti
編輯Andreas Jahn-Sudmann,Ralf Stockmann
視頻videohttp://file.papertrans.cn/234/233553/233553.mp4
圖書封面Titlebook: Computer Games as a Sociocultural Phenomenon; Games Without Fronti Andreas Jahn-Sudmann,Ralf Stockmann Book 2008 Palgrave Macmillan, a divi
描述Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.
出版日期Book 2008
關(guān)鍵詞computer; culture; design; Game Design; game theory; identity; innovation; management; marketing; media; Onlin
版次1
doihttps://doi.org/10.1057/9780230583306
isbn_softcover978-1-349-36093-2
isbn_ebook978-0-230-58330-6
copyrightPalgrave Macmillan, a division of Macmillan Publishers Limited 2008
The information of publication is updating

書目名稱Computer Games as a Sociocultural Phenomenon影響因子(影響力)




書目名稱Computer Games as a Sociocultural Phenomenon影響因子(影響力)學科排名




書目名稱Computer Games as a Sociocultural Phenomenon網(wǎng)絡公開度




書目名稱Computer Games as a Sociocultural Phenomenon網(wǎng)絡公開度學科排名




書目名稱Computer Games as a Sociocultural Phenomenon被引頻次




書目名稱Computer Games as a Sociocultural Phenomenon被引頻次學科排名




書目名稱Computer Games as a Sociocultural Phenomenon年度引用




書目名稱Computer Games as a Sociocultural Phenomenon年度引用學科排名




書目名稱Computer Games as a Sociocultural Phenomenon讀者反饋




書目名稱Computer Games as a Sociocultural Phenomenon讀者反饋學科排名




單選投票, 共有 0 人參與投票
 

0票 0%

Perfect with Aesthetics

 

0票 0%

Better Implies Difficulty

 

0票 0%

Good and Satisfactory

 

0票 0%

Adverse Performance

 

0票 0%

Disdainful Garbage

您所在的用戶組沒有投票權(quán)限
沙發(fā)
發(fā)表于 2025-3-21 21:46:56 | 只看該作者
Teacher Evaluation Around the Worldent ways. This in turn may have dramatic effects on the underlying principles of social coherence: ‘the principal effect of media technology is on social organization’ (Carey, 1988, p. 302). Ultimately, how we communicate tells about how we relate.
板凳
發(fā)表于 2025-3-22 02:02:58 | 只看該作者
Teacher Induction and Mentorings referents. Sometimes called ‘documentary games’, these works attempt to make some tangible connection to the outside world. In doing so, new issues emerge, not only concerning the representation of real subjects, but on the appropriateness of doing so within a form commonly used for entertainment.
地板
發(fā)表于 2025-3-22 04:49:05 | 只看該作者
The Dependent Child (Classroom Work),e issue of how to balance abstract speculation with concrete criticism or how to identify burning topics of interest to gamers; the biggest challenge we faced, as academics, was how to reduce our arguments to 800 words per month without oversimplifying.
5#
發(fā)表于 2025-3-22 12:24:40 | 只看該作者
The Aesthetic Vocabulary of Video Gamesent ways. This in turn may have dramatic effects on the underlying principles of social coherence: ‘the principal effect of media technology is on social organization’ (Carey, 1988, p. 302). Ultimately, how we communicate tells about how we relate.
6#
發(fā)表于 2025-3-22 15:49:42 | 只看該作者
7#
發(fā)表于 2025-3-22 19:06:38 | 只看該作者
8#
發(fā)表于 2025-3-22 23:54:46 | 只看該作者
9#
發(fā)表于 2025-3-23 03:22:06 | 只看該作者
Daniel Xerri,Patricia Vella Briffaly realistic, authentic and dynamic (Tamborini and Skalski, 2006). In fact, the simulation of violence in some video games has become so authentic that the military has discovered them as new opportunities for training and recruiting (., 2002; ., 2004).
10#
發(fā)表于 2025-3-23 08:56:26 | 只看該作者
S(t)imulating War: From Early Films to Military Gamesnection between war and representation exists because, as Elaine Scarry (1985, p. 62) has argued, war itself ‘has within it a large amount of the symbolic and is ultimately […] based on a simple and startling blend of the real and the fictional.’
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-8 04:17
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復 返回頂部 返回列表
惠水县| 白城市| 青海省| 甘孜| 镇雄县| 肥西县| 乌拉特前旗| 梨树县| 额济纳旗| 固原市| 丹巴县| 通化市| 信阳市| 平罗县| 嫩江县| 十堰市| 乃东县| 文安县| 桓台县| 和平县| 吉木萨尔县| 万年县| 岱山县| 日照市| 万年县| 闵行区| 连江县| 云梦县| 衡东县| 蓬莱市| 柘荣县| 孙吴县| 东乌| 金阳县| 乃东县| 鄂托克旗| 平遥县| 太保市| 凤台县| 蒙山县| 青冈县|