找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Computer Games as a Sociocultural Phenomenon; Games Without Fronti Andreas Jahn-Sudmann,Ralf Stockmann Book 2008 Palgrave Macmillan, a divi

[復(fù)制鏈接]
樓主: MIFF
21#
發(fā)表于 2025-3-25 04:15:39 | 只看該作者
22#
發(fā)表于 2025-3-25 10:08:44 | 只看該作者
23#
發(fā)表于 2025-3-25 14:52:03 | 只看該作者
‘Applied Game Theory’: Innovation, Diversity, Experimentation in Contemporary Game Designmes scholarship more widely accessible to the people who design and play games. Perhaps the hardest challenge of producing this column has not been the issue of how to balance abstract speculation with concrete criticism or how to identify burning topics of interest to gamers; the biggest challenge
24#
發(fā)表于 2025-3-25 16:32:54 | 只看該作者
There and Back Again: Reuse, Signifiers and Consistency in Created Game Spacesat the players forget that they are playing a game. Another word used to describe this phenomenon is .. There are games that deliberately transgress against mimesis., and games that do so inadvertently, but it is generally accepted that improving mimesis in a game makes it more fun to play (Giner-So
25#
發(fā)表于 2025-3-25 21:03:08 | 只看該作者
Another Bricolage in the Wall: Deleuze and Teenage Alienatione cause for Dylan Klebold and Eric Harris’s violently antisocial behaviour. Perhaps the most influential statement of the premise that video games serve as training tools for killers came from one Lt Col Dave Grossman, co-author (with Gloria DeGaetano) of . (1999). Colonel Grossman, who routinely of
26#
發(fā)表于 2025-3-26 03:26:14 | 只看該作者
27#
發(fā)表于 2025-3-26 06:38:19 | 只看該作者
Impotence and Agency: Computer Games as a Post-9/11 Battlefields with images, plotlines or game-actions reminiscent of the events. According to one observer, the attacks sent the industry ‘into a frenzy’ (ConsoleWire.com Staff, 2001). On 12 September, Electronic Arts (EA), the world’s largest game publisher, suspended ., an ‘immersive game’ that blurred boundar
28#
發(fā)表于 2025-3-26 09:27:21 | 只看該作者
S(t)imulating War: From Early Films to Military Gamesory a narrative of events, casualties and experiences of battle? Or does the war story inform and shape the very act of war? Is ‘realism’ the most important criterion when evaluating a representation of war or do the stories we fabricate shape our experience and comprehension of war? Perhaps the con
29#
發(fā)表于 2025-3-26 14:37:19 | 只看該作者
Player in Fabula: Ethics of Interaction as Semiotic Negotiation Between Authorship and Readershipme world, and their analysis from an ethical standpoint (see Provenzo, 1991; Tuchscherer, 1988). Via the application of a fairly basic content analysis grid, the rates of violence, racial or sexual discrimination, and obscenity are assessed. The outcome is predictable: computer games tend to under-r
30#
發(fā)表于 2025-3-26 19:44:16 | 只看該作者
‘Moral Management’: Dealing with Moral Concerns to Maintain Enjoyment of Violent Video Gamesf soldiers, policemen, secret agents or professional killers (., 2004), which implies war action or ‘small-scale violence’, such as shootings or bombings. Rapid progress in computing technology has rendered the audiovisual appearance and the interactive quality of today’s video-game violence extreme
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-8 11:20
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
长葛市| 武清区| 盘锦市| 衡阳市| 玛多县| 汉寿县| 万安县| 木里| 平果县| 泌阳县| 钟山县| 洛川县| 北票市| 商都县| 深圳市| 上虞市| 肥西县| 枣阳市| 安义县| 民县| 安新县| 伊金霍洛旗| 长沙市| 钟祥市| 阳谷县| 河间市| 六枝特区| 靖远县| 米林县| 丁青县| 嵊泗县| 泽普县| 无锡市| 鸡泽县| 英山县| 永清县| 阳信县| 宁南县| 尖扎县| 石台县| 水城县|