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Titlebook: Computer Animation and Simulation ’99; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 1999 Springer-Ve

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書目名稱Computer Animation and Simulation ’99
副標(biāo)題Proceedings of the E
編輯Nadia Magnenat-Thalmann,Daniel Thalmann
視頻videohttp://file.papertrans.cn/234/233470/233470.mp4
叢書名稱Eurographics
圖書封面Titlebook: Computer Animation and Simulation ’99; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 1999 Springer-Ve
描述The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.
出版日期Conference proceedings 1999
關(guān)鍵詞Animation; Computergraphik; Simulation; computer animation; computer graphics / Computeranimation; model;
版次1
doihttps://doi.org/10.1007/978-3-7091-6423-5
isbn_softcover978-3-211-83392-6
isbn_ebook978-3-7091-6423-5Series ISSN 0946-2767
issn_series 0946-2767
copyrightSpringer-Verlag Wien 1999
The information of publication is updating

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Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulationre physically realistic for the dynamic parameters of the character. We combine these two approaches by tracking and modifying human motion capture data using dynamic simulation and constraints. The tracking system generates motion that is appropriate for the graphical character while maintaining ch
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Interactive Evolution for Computer Animationing a point-for-point representation for genotype, the control both in selection and variation process is possible while the genotype represented by procedural rules in previous works allows it only in the selection. We experimentally validate these points on generating different walk styles out of
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A Model of Collision Perception for Real-Time Animationd by performing psychophysical experiments. We demonstrate the feasibility of using this model as the basis for perceptual scheduling of interruptible collision detection in a real-time animation of large numbers of visually homogeneous objects. The user’s point of fixation may be either tracked or
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MPEG-4 based animation with face feature trackingure systems are now becoming increasingly important within user-controlled virtual environments. This paper discusses real-time interaction with virtual world through the visual analysis of human facial features from video. The underlying approach to recognize and analyze the facial movements of a r
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Speech Driven Facial Animationmodifying a generic head model, where a set of MPEG-4 Facial Definition Parameters (FDPs) has been pre-defined. To animate facial expressions of the 3D head model, a real-time speech analysis module is employed to obtain mouth shapes that are converted to MPEG-4 Facial Animation Parameters (FAPs) to
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