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Titlebook: Computer Animation and Simulation ’99; Proceedings of the E Nadia Magnenat-Thalmann,Daniel Thalmann Conference proceedings 1999 Springer-Ve

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樓主: Hallucination
11#
發(fā)表于 2025-3-23 13:11:13 | 只看該作者
Requirements for an Architecture for Embodied Conversational Characters conversational character. We argue that the three primary design drivers are real-time multithreaded entrainment, processing of both interactional and propositional information, and an approach based on a functional understanding of human face-to-face conversation. We then present an architecture w
12#
發(fā)表于 2025-3-23 14:23:18 | 只看該作者
Details and Implementation Issues of Animating Brachiation to facilitate the process of generating brachiation sequences with appropriate automaticity and also provide the animator with adequate controllability. A hybrid system based on an integration of three control modules of different levels is developed. The low-level control module, namely forward dy
13#
發(fā)表于 2025-3-23 19:28:29 | 只看該作者
14#
發(fā)表于 2025-3-24 01:15:58 | 只看該作者
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發(fā)表于 2025-3-24 02:57:21 | 只看該作者
Computer Animation and Simulation ’99978-3-7091-6423-5Series ISSN 0946-2767
16#
發(fā)表于 2025-3-24 06:45:38 | 只看該作者
17#
發(fā)表于 2025-3-24 11:32:53 | 只看該作者
https://doi.org/10.1007/978-3-7091-6423-5Animation; Computergraphik; Simulation; computer animation; computer graphics / Computeranimation; model;
18#
發(fā)表于 2025-3-24 16:01:15 | 只看該作者
978-3-211-83392-6Springer-Verlag Wien 1999
19#
發(fā)表于 2025-3-24 19:02:30 | 只看該作者
Guiding and Interacting with Virtual Crowds to model and generate virtual crowds with various degrees of autonomy. In addition, a Client/Server architecture is discussed in order to provide interface to guide and communicate with virtual crowds.
20#
發(fā)表于 2025-3-25 02:11:20 | 只看該作者
Conference proceedings 1999ive approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.
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