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Titlebook: Beginning iPhone Games Development; Peter Bakhirev,P J Cabrera,Eric Wing Book 2010 The Author(s) 2010 Animation.Apple iOS.Apple iPad.Apple

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樓主: Optician
41#
發(fā)表于 2025-3-28 16:18:53 | 只看該作者
Networking for iPhone Games: Introduction,g to make them even more engaging and fun. I am going to show you how to use the power of the iPhone SDK to turn your games from a solitary experience into something that will bring your players and their iPhones and iPod touches together.
42#
發(fā)表于 2025-3-28 19:31:20 | 只看該作者
Party Time,e could invite even more of our friends to participate? That’s exactly what we are going to do in this chapter. You will learn how to use sockets, streams, and Bonjour to create games that several people can play at once over Bluetooth or a local Wi-Fi network.
43#
發(fā)表于 2025-3-29 01:26:43 | 只看該作者
https://doi.org/10.1007/978-3-031-13324-4d nature is what pushes it above and beyond traditional mobile gaming platforms. The iPhone’s ubiquity, connectivity, personal integration, popularity, and innovative interface make it one of the most potent and exciting platforms to develop for today.
44#
發(fā)表于 2025-3-29 04:42:32 | 只看該作者
Margarita Zaleshina,Alexander Zaleshine of the tools you’ll be using. These technologies include Objective-C or C/C++, Xcode, UIKit, Quartz 2D, Core Animation, OpenGL, audio APIs, networking, and GameKit. This chapter provides a brief overview of these technologies, how they can be used when developing a game, and examples of how they a
45#
發(fā)表于 2025-3-29 07:39:03 | 只看該作者
Chiara Rucco,Antonella Longo,Marco Zappatorement like? How complicated is it to learn Objective-C? How easy to use are the tools mentioned in the previous chapter? How do you get started making an iPhone game? This chapter begins the journey to answer these questions.
46#
發(fā)表于 2025-3-29 11:45:16 | 只看該作者
47#
發(fā)表于 2025-3-29 18:03:22 | 只看該作者
48#
發(fā)表于 2025-3-29 23:31:39 | 只看該作者
Lecture Notes in Computer Scienceg to make them even more engaging and fun. I am going to show you how to use the power of the iPhone SDK to turn your games from a solitary experience into something that will bring your players and their iPhones and iPod touches together.
49#
發(fā)表于 2025-3-30 03:28:01 | 只看該作者
Benyamin Ghojogh,Fakhri Karray,Mark Crowleye could invite even more of our friends to participate? That’s exactly what we are going to do in this chapter. You will learn how to use sockets, streams, and Bonjour to create games that several people can play at once over Bluetooth or a local Wi-Fi network.
50#
發(fā)表于 2025-3-30 04:12:26 | 只看該作者
Halimah Alsurayhi,Mahmoud R. El-SakkaAPIs to connect to each other. But so far, we have been talking about games that can be played only by people whose iPhones and iPod touches are connected to the same wireless networks, or that are located within several feet of each other, reachable by Bluetooth. In some cases, you can dismiss thes
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