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Titlebook: Beginning iPhone Games Development; Peter Bakhirev,P J Cabrera,Eric Wing Book 2010 The Author(s) 2010 Animation.Apple iOS.Apple iPad.Apple

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樓主: Optician
31#
發(fā)表于 2025-3-27 00:09:48 | 只看該作者
Chiara Rucco,Antonella Longo,Marco Zappatorement like? How complicated is it to learn Objective-C? How easy to use are the tools mentioned in the previous chapter? How do you get started making an iPhone game? This chapter begins the journey to answer these questions.
32#
發(fā)表于 2025-3-27 04:57:57 | 只看該作者
Fadi Dornaika,Alireza Bosagzadeh development. You use the Apple-supplied tools, dragging and dropping icons, and assembling the logic with bits of code here and there. If you’re lucky, you get to stay in the world of Objective-C, tossing messages back and forth. It’s a wonderful world. Apps can be built in a single day!
33#
發(fā)表于 2025-3-27 08:01:01 | 只看該作者
34#
發(fā)表于 2025-3-27 11:57:29 | 只看該作者
35#
發(fā)表于 2025-3-27 14:02:52 | 只看該作者
Benyamin Ghojogh,Fakhri Karray,Mark Crowleye could invite even more of our friends to participate? That’s exactly what we are going to do in this chapter. You will learn how to use sockets, streams, and Bonjour to create games that several people can play at once over Bluetooth or a local Wi-Fi network.
36#
發(fā)表于 2025-3-27 21:40:40 | 只看該作者
A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere,d nature is what pushes it above and beyond traditional mobile gaming platforms. The iPhone’s ubiquity, connectivity, personal integration, popularity, and innovative interface make it one of the most potent and exciting platforms to develop for today.
37#
發(fā)表于 2025-3-27 23:22:06 | 只看該作者
Developing iPhone Games: Peeking Inside the iPhone Toolbox,e of the tools you’ll be using. These technologies include Objective-C or C/C++, Xcode, UIKit, Quartz 2D, Core Animation, OpenGL, audio APIs, networking, and GameKit. This chapter provides a brief overview of these technologies, how they can be used when developing a game, and examples of how they are employed in existing games.
38#
發(fā)表于 2025-3-28 02:21:17 | 只看該作者
39#
發(fā)表于 2025-3-28 09:07:08 | 只看該作者
She Shoots, She Hits, She Scores!, development. You use the Apple-supplied tools, dragging and dropping icons, and assembling the logic with bits of code here and there. If you’re lucky, you get to stay in the world of Objective-C, tossing messages back and forth. It’s a wonderful world. Apps can be built in a single day!
40#
發(fā)表于 2025-3-28 10:30:23 | 只看該作者
Streaming: Thumping, Pulse-Quickening Game Excitement,the length is not related to the difficulty. We are going to cover multiple APIs, comparing their functionality to give you a better understanding of how they work. The goal is to help you select the API that accomplishes the most in the least amount of effort for your own game.
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