找回密碼
 To register

QQ登錄

只需一步,快速開始

掃一掃,訪問微社區(qū)

打印 上一主題 下一主題

Titlebook: Beginning iPhone Games Development; Peter Bakhirev,P J Cabrera,Eric Wing Book 2010 The Author(s) 2010 Animation.Apple iOS.Apple iPad.Apple

[復制鏈接]
樓主: Optician
11#
發(fā)表于 2025-3-23 10:25:32 | 只看該作者
12#
發(fā)表于 2025-3-23 17:06:07 | 只看該作者
13#
發(fā)表于 2025-3-23 21:08:39 | 只看該作者
14#
發(fā)表于 2025-3-24 01:36:04 | 只看該作者
Abdarahmane Traoré,Moulay A. AkhloufiSo far, we have looked at very simple 2D rendering. While this is fine for our game’s retro version, you generally will want your graphics to look a bit cooler than just white lines.
15#
發(fā)表于 2025-3-24 04:01:01 | 只看該作者
https://doi.org/10.1007/978-3-030-50347-5As you have seen with the graphics APIs on the iPhone, you are given multiple choices, each with its own unique strengths and weaknesses, allowing you to select the solution that best addresses your particular problem. Audio follows this pattern.
16#
發(fā)表于 2025-3-24 08:14:33 | 只看該作者
Evgeniy Miasnikov,Andrey SavchenkoOpenAL is a cross-platform industry standard for 3D sound. OpenAL stands for Open Audio Library. Technically, OpenAL is a general-purpose audio library and is flexible enough to be used in many types of applications that require sound, but the primary use of OpenAL tends to be in games.
17#
發(fā)表于 2025-3-24 14:27:07 | 只看該作者
Lecture Notes in Computer ScienceChapter 10 got a little heavy, but as I promised at the end of that chapter, things will lighten up in this chapter. We now get to apply 3D effects to our audio! No longer will we be making just a simple noise. We will be applying rich characteristics to the sounds that better represent the entities in your game.
18#
發(fā)表于 2025-3-24 17:13:01 | 只看該作者
Dominique Brunet,Edward R. Vrscay,Zhou WangIn this chapter, you will learn how to create a game that lets two people play against each other using two iPhones or iPod touches. To accomplish this, we will use the GameKit framework, which allows iPhone apps to communicate using a wireless technology called Bluetooth.
19#
發(fā)表于 2025-3-24 20:46:52 | 只看該作者
20#
發(fā)表于 2025-3-25 00:59:03 | 只看該作者
OpenGL Basics: Wrapping Your Head Around the OpenGL API,If you have played any 3D games or worked on any programs that involve graphics, you may have heard of OpenGL. You may have read the term on a game box or on a web site, or had some other programmer suggest to you that you might want to check out OpenGL. What is this OpenGL thing and how do you use it for your own purposes?
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛論文網(wǎng) 大講堂 北京大學 Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點評 投稿經(jīng)驗總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學 Yale Uni. Stanford Uni.
QQ|Archiver|手機版|小黑屋| 派博傳思國際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-11 09:12
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復 返回頂部 返回列表
会昌县| 讷河市| 阿瓦提县| 万安县| 依兰县| 辉县市| 修武县| 原平市| 保亭| 白朗县| 漳平市| 天门市| 洛南县| 沙坪坝区| 乌审旗| 烟台市| 泗阳县| 武义县| 贺州市| 剑河县| 宝兴县| 西平县| 邵武市| 井冈山市| 虎林市| 秀山| 海南省| 固镇县| 屏东市| 衡阳县| 永清县| 娱乐| 靖西县| 静海县| 长白| 桦川县| 惠安县| 乐业县| 威信县| 衢州市| 亳州市|