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Titlebook: Beginning Android Games; Mario Zechner Book 2011 Mario Zechner 2011

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樓主: Agoraphobia
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發(fā)表于 2025-3-26 23:57:43 | 只看該作者
32#
發(fā)表于 2025-3-27 02:24:49 | 只看該作者
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發(fā)表于 2025-3-27 06:13:26 | 只看該作者
M. Mostafizur Rahman,D. N. Davis3D programming is an incredibly complex and wide field. This chapter explores some topics that are the absolute minimum requirement to write a simple 3D game:
34#
發(fā)表于 2025-3-27 12:28:22 | 只看該作者
35#
發(fā)表于 2025-3-27 13:55:15 | 只看該作者
An Efficient Dispersion Control Chart,The last step in becoming an Android game developer is getting your game to your players. There are two possible routes:
36#
發(fā)表于 2025-3-27 19:04:03 | 只看該作者
https://doi.org/10.1007/978-94-007-4786-9We talked about a ton of stuff in this book, and still there’s so much more to learn. If you feel comfortable with all the material in here, you’ll probably want to dig deeper. Here are a couple of ideas and directions for your journey.
37#
發(fā)表于 2025-3-27 22:10:42 | 只看該作者
38#
發(fā)表于 2025-3-28 03:10:56 | 只看該作者
OpenGL ES: A Gentle Introduction,Mr. Nom was a great success. Due to our good initial design and the game framework we wrote, actually implementing Mr. Nom was a breeze. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering was a good idea.
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發(fā)表于 2025-3-28 08:44:40 | 只看該作者
40#
發(fā)表于 2025-3-28 12:52:50 | 只看該作者
Super Jumper: A 2D OpenGL ES Game,Time to put all we’ve learned together into a game. As discussed in Chapter 3, there are a couple of very popular genres in the mobile space we can choose from. For our next game I decided to go the more casual route. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we start by defining our game mechanics.
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