找回密碼
 To register

QQ登錄

只需一步,快速開(kāi)始

掃一掃,訪問(wèn)微社區(qū)

打印 上一主題 下一主題

Titlebook: Beginning Android Games; Mario Zechner Book 2011 Mario Zechner 2011

[復(fù)制鏈接]
樓主: Agoraphobia
21#
發(fā)表于 2025-3-25 06:41:25 | 只看該作者
22#
發(fā)表于 2025-3-25 09:29:21 | 只看該作者
23#
發(fā)表于 2025-3-25 11:54:56 | 只看該作者
24#
發(fā)表于 2025-3-25 19:47:27 | 只看該作者
25#
發(fā)表于 2025-3-25 20:03:13 | 只看該作者
George Papathanassiou,Vasilis Marinos have to learn the APIs first. Luckily for us game developers, we only need an extremely limited set of these APIs. All we want is a window with a single UI component to draw to and receive input from, as well as the ability to play back audio. This covers all our needs to implement the game framewo
26#
發(fā)表于 2025-3-26 03:35:57 | 只看該作者
George Papathanassiou,Vasilis Marinost you implement silly little test programs is simple: if you want to write games, you have to know exactly what’s going on. You can’t just copy and paste together code from all over the Web and hope that it will magically form the next first-person shooter hit. You should now have a firm grasp on ho
27#
發(fā)表于 2025-3-26 07:34:51 | 只看該作者
https://doi.org/10.1007/978-3-319-93136-4definitions for all the screens based on some paper cutouts. In the last chapter we developed a fullfledged game-development framework that allows us to easily transfer our design screens to code. But enough talking; let’s start writing our first game!
28#
發(fā)表于 2025-3-26 10:30:56 | 只看該作者
Stephen Wilkinson,Alireza Pourbakhtiar we defined our view frustum and the vertices of our sprites. In the latter case the z-coordinate of each vertex was simply set to zero by default. The difference from 2D rendering isn’t all that big, really:
29#
發(fā)表于 2025-3-26 15:24:31 | 只看該作者
https://doi.org/10.1007/978-3-319-93133-3The Android SDK provides a set of tools that allows creating applications in no time. This chapter will guide you through the process of building a simple Android application with the SDK tools. This involves the following steps:
30#
發(fā)表于 2025-3-26 20:31:11 | 只看該作者
Clark Fenton,Natalie Hyland,Blake HoareMr. Nom was a great success. Due to our good initial design and the game framework we wrote, actually implementing Mr. Nom was a breeze. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering was a good idea.
 關(guān)于派博傳思  派博傳思旗下網(wǎng)站  友情鏈接
派博傳思介紹 公司地理位置 論文服務(wù)流程 影響因子官網(wǎng) 吾愛(ài)論文網(wǎng) 大講堂 北京大學(xué) Oxford Uni. Harvard Uni.
發(fā)展歷史沿革 期刊點(diǎn)評(píng) 投稿經(jīng)驗(yàn)總結(jié) SCIENCEGARD IMPACTFACTOR 派博系數(shù) 清華大學(xué) Yale Uni. Stanford Uni.
QQ|Archiver|手機(jī)版|小黑屋| 派博傳思國(guó)際 ( 京公網(wǎng)安備110108008328) GMT+8, 2025-10-18 16:13
Copyright © 2001-2015 派博傳思   京公網(wǎng)安備110108008328 版權(quán)所有 All rights reserved
快速回復(fù) 返回頂部 返回列表
永康市| 廉江市| 海阳市| 礼泉县| 庆城县| 田林县| 东乌| 锡林浩特市| 宣武区| 建水县| 股票| 株洲县| 阿图什市| 浑源县| 北宁市| 哈尔滨市| 夏津县| 万盛区| 蓬莱市| 新民市| 托克托县| 新平| 江北区| 台山市| 广西| 梁河县| 肇庆市| 运城市| 定兴县| 定日县| 北碚区| 克东县| 琼结县| 依兰县| 弥勒县| 类乌齐县| 九龙城区| 五寨县| 宣武区| 收藏| 沭阳县|