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Titlebook: Authentic Learning Through Advances in Technologies; Ting-Wen Chang,Ronghuai Huang,Kinshuk Book 2018 Springer Nature Singapore Pte Ltd. 20

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發(fā)表于 2025-3-25 06:27:04 | 只看該作者
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發(fā)表于 2025-3-25 07:57:51 | 只看該作者
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發(fā)表于 2025-3-25 12:35:33 | 只看該作者
Use of the Collaboration-Authentic Learning-Technology/Tool Mediation Framework to Address the Theorional development opportunity are discussed. Each case study is presented to explore the use of a collaborative-authentic task–tool (technology)-mediated (CAT) framework. This framework is based on neo-Vygotskian ideas of learning. The case studies on the use of games in education show how collectiv
24#
發(fā)表于 2025-3-25 19:21:13 | 只看該作者
Analytics in Authentic Learningly intelligent entities. Analytics aims at the generation of situational awareness, specifically, moments of insight that effect such a marked change and the enablers of the change. In that, Learning Analytics is the study of detection, analysis, and generation of moments of insights about learning
25#
發(fā)表于 2025-3-25 23:28:30 | 只看該作者
Supporting Reflective Lesson Planning Based on Inquiry Learning Analytics for Facilitating Students’ate for supporting the development of the cognitive processes that cultivate problem solving (PS) competence, a key competence of scientific literacy. A widely used framework for assessing individual students’ problem solving competence at large scale is PISA 2012 Problem Solving Framework (PSF). Ne
26#
發(fā)表于 2025-3-26 03:36:37 | 只看該作者
27#
發(fā)表于 2025-3-26 06:47:05 | 只看該作者
28#
發(fā)表于 2025-3-26 08:53:50 | 只看該作者
Kaleidoscopic Course: The Concept, Design, and Implementation of the Flipped Classroomped classroom. Two essential components, pre-recorded interactive video lectures and incorporating highly interactive learning activities, of flipped classroom are first identified. Then, the six types of classrooms are proposed including physical classroom, asynchronous cyber classroom, synchronous
29#
發(fā)表于 2025-3-26 15:36:28 | 只看該作者
Making Without Makerspace, Another Study of Authentic Learning with Augmented Reality Technologydedicated room or a multipurpose space in which a collection of raw materials and resources can be utilized as desired. However, the makerspace is not always in everyplace and for everyone to use. In this study, we explore a new way to integrate advanced display technology into educational activitie
30#
發(fā)表于 2025-3-26 17:11:52 | 只看該作者
Future Trends of Designing Learning in the Global Contexth digital technologies. What are the implications for the design of effective learning environments and instructional systems give such changes? Many have predicted that radical changes in learning designs are required, although there is insufficient evidence to support the claims of effectiveness o
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