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Titlebook: ArtsIT, Interactivity and Game Creation; 12th EAI Internation Anthony L. Brooks Conference proceedings 2024 ICST Institute for Computer Sci

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41#
發(fā)表于 2025-3-28 15:57:20 | 只看該作者
1867-8211 : alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre..978-3-031-55311-0978-3-031-55312-7Series ISSN 1867-8211 Series E-ISSN 1867-822X
42#
發(fā)表于 2025-3-28 19:36:04 | 只看該作者
43#
發(fā)表于 2025-3-29 01:45:10 | 只看該作者
Finance, Research, Education and Growthn awe-eliciting medium, and highlights the benefits of collective spaces for reflection and dialogue when presenting such self-contained and emotional experience inherent to virtual reality. Finally, the paper encourages VR artists to consider the holistic experience, rather than focusing solely on the VR aspect.
44#
發(fā)表于 2025-3-29 04:13:05 | 只看該作者
Selden Peter Schr?der,Kathrin Krüger also experience dilemmas and counterpoints with their manifestations more focused on pop and media consumption, having as their first instance massive popularity and economic success, and not creativity and the full expression of human experience, subjectivity and sensibility.
45#
發(fā)表于 2025-3-29 08:50:52 | 只看該作者
Effiziente risikobehaftete Portfoliosd by bystanders affecting the functionality of hand tracking were observed. Overall, the project proposes a VR experience, bringing a historical instrument back to life, offering visitors at The Danish Music Museum an immersive encounter with cultural heritage.
46#
發(fā)表于 2025-3-29 14:43:52 | 只看該作者
Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in by analysing exemplary projects and the potential of MR technology for virtual reconstruction of cultural heritage sites. With the presentation of an MR prototype and the key development steps involved, the paper contributes to the understanding and utilisation of MR in preserving and presenting our shared cultural heritage.
47#
發(fā)表于 2025-3-29 19:19:03 | 只看該作者
48#
發(fā)表于 2025-3-29 20:48:43 | 只看該作者
Preliminary Study of the Artistic Potential of Video Games also experience dilemmas and counterpoints with their manifestations more focused on pop and media consumption, having as their first instance massive popularity and economic success, and not creativity and the full expression of human experience, subjectivity and sensibility.
49#
發(fā)表于 2025-3-30 03:23:08 | 只看該作者
Touching the?Untouchable: Playing the?Virtual Glass Harmonicad by bystanders affecting the functionality of hand tracking were observed. Overall, the project proposes a VR experience, bringing a historical instrument back to life, offering visitors at The Danish Music Museum an immersive encounter with cultural heritage.
50#
發(fā)表于 2025-3-30 06:46:26 | 只看該作者
Conference proceedings 2024tsIT 2023 which was held in S?o Paulo, Brazil, in November 27-29, 2023..The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections:?.Part I: exploring new frontiers in music therapy; network danc
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